- Joined
- Aug 16, 2019
- Messages
- 18
- Reaction score
- 15
- First Language
- English
- Primarily Uses
- RMMV
My idea is a short zombie-survival rpg where a town has been overrun by a death cult raising the undead.
The game lets you choose your route: escape town, hide somewhere safe or fight the death cult.
Combat is risky: zombies regenerate and call more zombies in addition to dealing damage. However, they also have weaknesses that make some easier to fight than others or easier to run from if you get rid of their stronger cohorts.
People yell at you: while making choices party members will like or dislike what you do, granting combat penalties or bonuses. It will even be possible for a party member to leave if they are irritated enough.
The goal is to make a brief, tense game that gives the player meaningful choices with multiple endings.
Since combat is intended to be risky/avoided the encounters will be almost completely on-screen (with the occasional random one in a dark hallway) and experience will be granted after overcoming certain obstacles in the plot. All abilities past the initial will be gear-based.
I'd appreciate any thoughts. Thanks!
The game lets you choose your route: escape town, hide somewhere safe or fight the death cult.
Combat is risky: zombies regenerate and call more zombies in addition to dealing damage. However, they also have weaknesses that make some easier to fight than others or easier to run from if you get rid of their stronger cohorts.
People yell at you: while making choices party members will like or dislike what you do, granting combat penalties or bonuses. It will even be possible for a party member to leave if they are irritated enough.
The goal is to make a brief, tense game that gives the player meaningful choices with multiple endings.
Since combat is intended to be risky/avoided the encounters will be almost completely on-screen (with the occasional random one in a dark hallway) and experience will be granted after overcoming certain obstacles in the plot. All abilities past the initial will be gear-based.
I'd appreciate any thoughts. Thanks!

