World (his)story builder and barrel of ideas
- Aug 1, 2018
- Reaction score
- First Language
- Primarily Uses
Glad to be part of this journey my friend
Hello everyone, it's been a little while--4 months. Crazy where time goes.
Firstly, I want to say thanks to all my pals, followers and friends. Thanks to everyone that's supported me so far, and all new faces. Even if you just come in for a glance--I thank you. It means a lot to me. It keeps me going.
So what have I been up to for 4 months? Well--I haven't stopped developing. I did take a little break, but even then--I would still find myself working on some aspect of the game.
The alpha release is coming closer and closer, it's a lot to do but I'd be lying if I said I wasn't having fun.
Lately, I've been working on a lot of maps. Overhauling some of my existing ones, and creating a few new ones. Yanfly's doodads and layering graphics have been my saving grace with mapping. I've looked at a lot of my older maps and have really been developing more skill as I continue forward. I don't want to keep going back to finally move forward, so I'll do my best to not do that. I have been notorious for doing such things--but with the majority of the graphical things complete--it's only forward with that.
Game balancing has been rather easy--at least for me--but as I said in a previous post... I'll be changing how battles work. I've been messing with the concept of martial characters utilizing a TP or AP system; using their weapons to generate resource for using skills. While that will change, I'll keep it as is for the alpha. Magic characters will still only rely on MP. With the changes previously--the characters feel more unique in their approaches to combat... it'll a'course be up to the player to utilize their strengths and mitigate their weaknesses, but hopefully--it'll be a simple thing to figure out.
Music I've been able to tackle more often now. I recently got all the little things I was needing to create more--and now I have a full ensemble of instruments; along with crafting more sound effects.
Art has been a wonderful experience. More on that at the bottom, but @Vanessa has been so wonderful in all of this. I really couldn't do anything without her help. From the bottom of my heart--thank you so much for everything.
Story has been planned out for a while now, and though there's no significant changes--there have been a few additions; including a few new maps and some new experiences that original players will see. One major addition is the Fight Club in the backalley of Vathe; a place of high tension combat and loose morals.
Here's a few new things I'd love y'all to see--take a look.
Vathe Apartments (This leads to the fight club) Note: Don't mind Donica up in the roofing--was just to take a good picture.
Apartment Washroom/Club Entrance
Fight Club Entrance
Vathe Fight Club Ballroom
Vathe Fight Club Backroom
Some of these pictures are a little old--and there's been a few small changes like adding more props, but they're inherently still the same.
Hopefully with my next update, I'll have a song to share. There's so much more I can possibly talk about, but I know I've taken too much of your time already, and there's still a few important things to share.
Some of you may have seen, or maybe not--but there's a certain redheaded, blue eyed girl that's been on the RM social media--and even present here on the forum. I can't lie when I say how honored I was to be part of the character creation event and how happy I was to see Donica among the winners. I may not be very vocal on the forums these days--but I love this place. Thank you everyone who voted for her, and thank you for your support.
Finally--I have some more art to share. Don't mind the pings! This is my thanks to all of you. Love ya all.
Donica by @richter_h (my buddy Hanamaru)
Check out his game here: Eremidia: An Empty Tome Chessmaster's Challenge
It's a great game, if you haven't checked it out--you should! He's a great bro and gave me the honor of helping him with lore building. Thanks bro, you're the greatest. Happy new year!
Hecate by @animesock52 (my pal Socks)
She is an amazing artist and is creating resources in her spare time in addition to working on Maggie Unto Darkness. Check it out if you haven't yet--and be on the lookout for her resources in the future! Thank you so much Socks! Happy new year!
Donica's Character Creation Bust for 2019 by Erufa & Terunon
Thank you so very much, I am honored to have had the chance to join in the competition.
Lastly, but surely not least--I have some wonderful art by Vanessa. These are only a few, you can see more of her exquisite art on my discord server--info at the bottom.
Title Card; Longinus standing at his favorite place, the cliff overlooking the Succien Sea.
New Main Menu Screen
Thank you so very much, Vanessa. Working with you this year has been the best. Here's to 2020, and have a wonderful new year! If you haven't already--check out her work! She's done so many amazing things for the game, and if you're looking for an artist--she gets my recommendation. Check out her art classified here!
There will be one last picture--but I'll put it at the bottom.
I will also be having a community contest on Discord in the coming days. It's a growing community of pals, and I invite you all there to come visit with us. It's a silly place, and you'll be right at home.
As for the contest--expect an easter egg hunt with cash prizes! More info will be available as time allows. I'll also have a raffle, so just being part of the community could net ya something good.
I'd love to see you there! Join Bug Powder Assembly Discord Here!
With that... I just want to close by saying I hope y'all have a wonderful and happy new year. Thank you for visiting, and keep going forward.
Love ya, 'til tomorrow.
Thank you, Vanessa--you're the best!