RMMV Run The Last True Symphony (V.280 In Development)

punchybot

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I love you.

Great updates! Happy to read you're on track and taking feedback responsibly!
 

samkfj

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Hello there. S'been a while.

Firstly--let me just say thanks for your continued support of RTLTS. I am indeed still working on it, and I have continued to work since my last update. It means a lot to me to know y'all are out there, thank you. :)

Before I begin--I've updated the first post of the thread with many new images and the teaser--I'll be re-adding the teaser here toward the bottom, more info on that later.

Now for the update! It'll be a read--so be prepared, but of course--click the buttons for pictures as those will explain better than my words.

Sprites: In my last update--one thing I mentioned that I was replacing all the default walking sprites with newer, taller sprites. I am happy to report that every sprite (minus the children--as they're just resized a little) is replaced now! It took me a while--but it's done. Here are a few examples of their variety:


Very special thanks to hiddenone, Avery, PandaMaru and Yuki/Rin2595 for their templates and assets respectively. All full credits exist in the in-game credit page.

Sprites are varied--many include alternate versions where they open their mouths, move their arms, laugh, cry, close their eyes, etc. Yanfly's doodads definitely help when it comes to showing their emotions too.

Combat sprites I haven't tackled yet--they are still the default ones for now. I will work on overhauling them in the very near future.

Next up is the Maps: I've since recreated many of the maps throughout the game. All maps had been previously created using gimp, Yanfly's doodads, and layering--but I had to recreate a few to accommodate the new sprites, and many I wasn't very happy with--so I just recreated them. The biggest change happened in the town of Seaport--take a look.



I apparently don't have a screenshot for Northern Seaport--but I'll add the new version--sorry :/ Trust me when I say the newer version looks a lot better.



Every map has been overhauled, these are just the extreme cases, and I felt the best to showcase. As I wrote previously--there are more examples in the first post of this thread, with updated content, and a few in the previous update.

Now for Story/Dialogue:

So as I had said previously--playtesters really enjoyed the story, characters, dialogue, and the interactions--however, they all agreed the timing and pauses were too much. Therefore--I have been overhauling the timing and pauses to reduce time. What existed as maybe a 60-120 frame pause (equivalent to maybe 1-2 seconds) has been reduced to a fraction of that. Utilizing the instant text command will also reduce that time even more. Dialogue is more streamlined and I have been reducing unnecessary banter across the board. Sure--NPCs may yak a little, but for the most part, what they say will be critical to the encounter rather than just a few meaningless words. Thank you again to all the feedback I've received! Y'all are the best.

The story is taking a little bit of added lore too--however, lore is based entirely on player choice--so anyone interested in learning more about the world of Tellus could head to libraries to read up on history--or find NPCs in the world that might want to share a story. You have the option to opt out if you come across these encounters.

As for the game story--it's still headed in the direction I plan--so nothing major has been added or removed. Though you may find a bit more to reveal the story--and a few things removed to make Donica more--mysterious in nature.

For Music and Sound Direction:

Unfortunately--I haven't had much time lately to work on music and sound direction. I plan to once the demo is ready. I've decided to at least complete the main battle song before the demo is released again. After it's release--I'll continue with music. As for sound effects--I've created many strange and unique sounds that can really bring the feel I was wanting. I've also found many free sounds that I've been able to utilize.

Up Next--Game Design:

So many things have indeed changed when it comes to play. I've buffed Mao's magical ability--making him a very formidable mage. Powerful with his spells, but still very weak to damage. Longinus has had a bit of a recasting of his damage formulas and is using only strength based rather than strength + magical. Sibelis has remained generally the same--still utilizing high damage attacks with low MP pool. Donica has gotten an increase to her magical ability as well--and is more of a target for enemies, being the healer of the group. Enemies have also become more tactical and will use dangerous abilities more often. Rufigar is still a powerhouse and also gains more damage reduction from trash talking enemies, there's also a one turn increase to the duration of pissed enemies when he taunts them. I will go over in depth the game changes in the next update--once I fix a few minor bugs and tweak the formulas.

Art:

@Vanessa has totally been a major and welcomed help with creating art. I've said this before--but if you're looking for an artist--my recommendation goes to her. Have a peek at some of her creations, and a few wallpapers and promo art.


Check out the Characters button on the first post to see the updated character pictures, all created by her. There is also a new party member there--though she doesn't join in the demo--she does make her appearance... but just in case. Here she is, Hecate Langstaff.


With that--we've come to the end... but wait... there is one last thing.

With the announcement of the RM Create Something Birthday Event--I figured... why not try and make something then. So I decided to make a story based teaser trailer. This teaser is very short in length, a minute and ten seconds--but it took me close to two months to create. Every map, sprite and image is hand placed and many were created specifically for the trailer. It was a lot of hard work--but I was so happy to do it. A very special thank you to @BadLittleSeed, @Finnuval and @The Stranger for helping me along with it every step of the way. Thank you my friends, you were all a wonderful and welcomed help, even by just keeping me company.

What you are seeing--is Donica's worst nightmare coming to fruition... the end of the world; the end--of her world. Good thing a dream can be a powerful motivator to change.

Also--a special and wonderful thanks to Finn for his fan art he created for the event. I have few more pieces of fan art--but I want to get permission from the artists to post them. I will update the thread in the very near future with them.


With that--I will end this update! Thank you for visiting, and keep your eyes out for more updates. I hope to have the new demo completed in the next few months with all changes--and maybe a few new additions, we'll see.

If you're new to RTLTS--consider giving a like and a follow, and I'll do my best to update more often. Y'all take care now, and have a great morning/day/evening/night.

-Sam
 

samkfj

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Hello! It's been a little while--and I think time for another update ^_^

Today (or yesterday when I will probably finish this post) marks the one year anniversary of Run The Last True Symphony! I can't believe it's been that long already. I am very blessed, and happy that I had found this place so long ago. So--with that, thank you all for your support, words of kindness and wisdom, and my friends.

I will try to keep the update short and sweet; if I can that is.

Game Visuals: I have continued to adjust, fix and add things to all my existing maps--including additional props, animated doodads/sprites and give the maps each an overall natural feel. Every map hasn't been totally overhauled--but many will have increased props like scattered trash, or flowers as an example. I've also continued to litter maps with new sprites--and many of which have emotes they wanna show you. Originally, I wanted to have a minimalist type hud for battle will continue to do that--however--with the release of Luna Engine, I will slowly be switching over to that for my needs. The current build (and soon to be released update) will however not utilize Luna Engine. For the most part--I have too much on my plate and I'd rather finish what I have now before I move onto a new venture.

@Vanessa has also continued to create wonderful pieces of art for RTLTS! I know I've said it--but send her a message if you're looking for an artist, I know she'll appreciate that. Thank you, Vanessa--you've been the greatest help to me. Here's a few she's made for me recently ^_^


Game Mechanics: I've continued to overhaul many of the existing mechanics--my initial goal was to provide a familiar but easy combat system, something energetic but still very easy to use. I have been toying with the idea of TP for Non-Magic users and MP for Magic Users; but there's nothing definitive yet. This way--it would give more emphasis to use normal attacks (with a chance of a boosted super attack) to give energy to party members for using their skills. Magic users would continue to perform as they do--MP to power their spells--with no gaining MP unless potions would be used. I'll also tackle this once the demo is completed.

The characters are very balanced (at least in my opinion) for the moment. Longinus is the all-rounder, Sibelis is the hardest hitting but low magical resist, Mao is the magical powerhouse but weak to physical damage, and Donica is the healer--both weak to physical damage and the slowest in the initiative order. Rufigar is a mixture of hard hitting strength mixed with high defense--able to take pain and return it ten-fold.

Story: The story has not changed much--however--I have added a few new areas. The first is a new forest that will be traveled through in order to advance. I'd rather not discuss it in length as I could yak for hours about it--but to make a long story short--it will be more combat heavy and a moment of bonding between Longinus and his buddy Rufigar.

The second new location is the Vathe Fight Club; a club that entertains patrons with brutal fights and dancing girls. It will have appearances by new story characters and lots of optional dialogue quests. I've also been toying with the idea of branching narratives--moments that might not have an immediate impact, but will come back to either save or haunt you in the future. I have been adding additional quests and overhauling dialogue still--making it faster and giving it more thought as to how conversations should take place.

Music and Sound: I have been working on music and sound a bit lately--however, I have nothing to share at the moment. I will also try and create a track (or two) for the RMN music event--however gammak is my current concern, but I will do my best when I can.

That concludes the update--but there's still so much more to share--including a new ally character and many more screenshots. However--today's update was mostly to thank each and every one of you for your continued support and love. It's a tough thing--but I've been enjoying every moment. I've made so many new friends and connections, it's a great feeling.

A bit of news--I've also decided, with an idea from my good buddy H--that I will not be referring to the game update as a "demo" any longer, and I will instead be calling it the beta release version--considering the game's length is nearing 10-12 hours. Also--I had created a discord server where I had planned to post things like updates and art--but I never used it. With some help--I brought it to life finally. There you can find all kinds of things from art to lore--and you'll also find many free resources, many of which I haven't added to RMW (yet.) You are all welcome to come by and take a look--or just come by and say hello!

Bug Powder Assembly Discord

I hope to see y'all soon--and I also hope to have the beta build of RTLTS complete before the end of summer. If this is your first time visiting--consider liking, following and leaving a comment!

I'll be seein' ya--love ya, 'til tomorrow.

-Sam
 
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Vanessa

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you're welcome. i feel like I'm growing together with this project too, it's been always my pleasure able to work on this.
✨
 

Lemonrice

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High there, great update on the game. I might hop over onto your discord to have a look at some of the artworks and read a little through the lore. So don't be alarmed if a strange person pops up.:kaohi:
 

samkfj

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Hello everyone! Time for a small update. Firstly, I want to say thanks to all my followers, viewers, players and friends. Thanks for sticking by.

For this update, I want to let you all know that there's a small surprise! I actually submitted a character for the Original Character Contest, and it's a flagship character of RTLTS. In addition to that, there's also a small game I made to showcase her. Click the banner to download: Donica of the Dead


Premise: Donica has no idea where she is or how she got there... but soon enough, she realizes she's crossed over into the land of the dead. What do they want from her? Blood?.. Servitude?.. or--could it be something else entirely?.. Something--to be judged for.

DOTD is a horror-comedy starring Donica Linnell as the lead. It's about 15-20 minutes in length. I had a lot of fun working on this, but I'll be honest--it drained a lot from me; I started last Wednesday, and finished on Sunday; so now am just relaxing a bit before I jump back into RTLTS. A really big special thank you to @Vanessa for her beautiful art of Donica!

RTLTS is still going strong, and I'll be getting back into it very soon. I have a few friends am helping with sprites, and also hopefully I'll have enough time to contribute to the RMN Music event. Also the discord is booming a lot lately, so you're more than welcome to come in! Check the above post for the address, or PM me. That all said, RTLTS and I thank you for visiting today.

Love ya, 'til tomorrow.

-Sam


 
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Nightblade50

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This looks badass, I love the parallax mapping and the character art is incredible
 

Tatsuya

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Looks interesting I like the look of it
 

samkfj

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Hello everyone, it's been a little while--4 months. Crazy where time goes.

Firstly, I want to say thanks to all my pals, followers and friends. Thanks to everyone that's supported me so far, and all new faces. Even if you just come in for a glance--I thank you. It means a lot to me. It keeps me going.

So what have I been up to for 4 months? Well--I haven't stopped developing. I did take a little break, but even then--I would still find myself working on some aspect of the game.

The alpha release is coming closer and closer, it's a lot to do but I'd be lying if I said I wasn't having fun.

Lately, I've been working on a lot of maps. Overhauling some of my existing ones, and creating a few new ones. Yanfly's doodads and layering graphics have been my saving grace with mapping. I've looked at a lot of my older maps and have really been developing more skill as I continue forward. I don't want to keep going back to finally move forward, so I'll do my best to not do that. I have been notorious for doing such things--but with the majority of the graphical things complete--it's only forward with that.

Game balancing has been rather easy--at least for me--but as I said in a previous post... I'll be changing how battles work. I've been messing with the concept of martial characters utilizing a TP or AP system; using their weapons to generate resource for using skills. While that will change, I'll keep it as is for the alpha. Magic characters will still only rely on MP. With the changes previously--the characters feel more unique in their approaches to combat... it'll a'course be up to the player to utilize their strengths and mitigate their weaknesses, but hopefully--it'll be a simple thing to figure out.

Music I've been able to tackle more often now. I recently got all the little things I was needing to create more--and now I have a full ensemble of instruments; along with crafting more sound effects.

Art has been a wonderful experience. More on that at the bottom, but @Vanessa has been so wonderful in all of this. I really couldn't do anything without her help. From the bottom of my heart--thank you so much for everything.

Story has been planned out for a while now, and though there's no significant changes--there have been a few additions; including a few new maps and some new experiences that original players will see. One major addition is the Fight Club in the backalley of Vathe; a place of high tension combat and loose morals.

Here's a few new things I'd love y'all to see--take a look.


Vathe Apartments (This leads to the fight club) Note: Don't mind Donica up in the roofing--was just to take a good picture.


Apartment Washroom/Club Entrance


Fight Club Entrance


Vathe Fight Club Ballroom


Vathe Fight Club Backroom

Some of these pictures are a little old--and there's been a few small changes like adding more props, but they're inherently still the same.

Hopefully with my next update, I'll have a song to share. There's so much more I can possibly talk about, but I know I've taken too much of your time already, and there's still a few important things to share.

Some of you may have seen, or maybe not--but there's a certain redheaded, blue eyed girl that's been on the RM social media--and even present here on the forum. I can't lie when I say how honored I was to be part of the character creation event and how happy I was to see Donica among the winners. I may not be very vocal on the forums these days--but I love this place. Thank you everyone who voted for her, and thank you for your support.

Finally--I have some more art to share. Don't mind the pings! This is my thanks to all of you. Love ya all.


Donica by @richter_h (my buddy Hanamaru)

Check out his game here: Eremidia: An Empty Tome Chessmaster's Challenge

It's a great game, if you haven't checked it out--you should! He's a great bro and gave me the honor of helping him with lore building. Thanks bro, you're the greatest. Happy new year!


Hecate by @animesock52 (my pal Socks)

She is an amazing artist and is creating resources in her spare time in addition to working on Maggie Unto Darkness. Check it out if you haven't yet--and be on the lookout for her resources in the future! Thank you so much Socks! Happy new year!


Donica's Character Creation Bust for 2019 by Erufa & Terunon

Thank you so very much, I am honored to have had the chance to join in the competition.

Lastly, but surely not least--I have some wonderful art by Vanessa. These are only a few, you can see more of her exquisite art on my discord server--info at the bottom.


Title Card; Longinus standing at his favorite place, the cliff overlooking the Succien Sea.


New Main Menu Screen

Thank you so very much, Vanessa. Working with you this year has been the best. Here's to 2020, and have a wonderful new year! If you haven't already--check out her work! She's done so many amazing things for the game, and if you're looking for an artist--she gets my recommendation. Check out her art classified here!

There will be one last picture--but I'll put it at the bottom.

I will also be having a community contest on Discord in the coming days. It's a growing community of pals, and I invite you all there to come visit with us. It's a silly place, and you'll be right at home.

As for the contest--expect an easter egg hunt with cash prizes! More info will be available as time allows. I'll also have a raffle, so just being part of the community could net ya something good.

I'd love to see you there! Join Bug Powder Assembly Discord Here!

With that... I just want to close by saying I hope y'all have a wonderful and happy new year. Thank you for visiting, and keep going forward.

Love ya, 'til tomorrow.

-Sam.



Thank you, Vanessa--you're the best!
 

Vanessa

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Hello everyone, it's been a little while--4 months. Crazy where time goes.

Firstly, I want to say thanks to all my pals, followers and friends. Thanks to everyone that's supported me so far, and all new faces. Even if you just come in for a glance--I thank you. It means a lot to me. It keeps me going.

So what have I been up to for 4 months? Well--I haven't stopped developing. I did take a little break, but even then--I would still find myself working on some aspect of the game.

The alpha release is coming closer and closer, it's a lot to do but I'd be lying if I said I wasn't having fun.

Lately, I've been working on a lot of maps. Overhauling some of my existing ones, and creating a few new ones. Yanfly's doodads and layering graphics have been my saving grace with mapping. I've looked at a lot of my older maps and have really been developing more skill as I continue forward. I don't want to keep going back to finally move forward, so I'll do my best to not do that. I have been notorious for doing such things--but with the majority of the graphical things complete--it's only forward with that.

Game balancing has been rather easy--at least for me--but as I said in a previous post... I'll be changing how battles work. I've been messing with the concept of martial characters utilizing a TP or AP system; using their weapons to generate resource for using skills. While that will change, I'll keep it as is for the alpha. Magic characters will still only rely on MP. With the changes previously--the characters feel more unique in their approaches to combat... it'll a'course be up to the player to utilize their strengths and mitigate their weaknesses, but hopefully--it'll be a simple thing to figure out.

Music I've been able to tackle more often now. I recently got all the little things I was needing to create more--and now I have a full ensemble of instruments; along with crafting more sound effects.

Art has been a wonderful experience. More on that at the bottom, but @Vanessa has been so wonderful in all of this. I really couldn't do anything without her help. From the bottom of my heart--thank you so much for everything.

Story has been planned out for a while now, and though there's no significant changes--there have been a few additions; including a few new maps and some new experiences that original players will see. One major addition is the Fight Club in the backalley of Vathe; a place of high tension combat and loose morals.

Here's a few new things I'd love y'all to see--take a look.


Vathe Apartments (This leads to the fight club) Note: Don't mind Donica up in the roofing--was just to take a good picture.


Apartment Washroom/Club Entrance


Fight Club Entrance


Vathe Fight Club Ballroom


Vathe Fight Club Backroom

Some of these pictures are a little old--and there's been a few small changes like adding more props, but they're inherently still the same.

Hopefully with my next update, I'll have a song to share. There's so much more I can possibly talk about, but I know I've taken too much of your time already, and there's still a few important things to share.

Some of you may have seen, or maybe not--but there's a certain redheaded, blue eyed girl that's been on the RM social media--and even present here on the forum. I can't lie when I say how honored I was to be part of the character creation event and how happy I was to see Donica among the winners. I may not be very vocal on the forums these days--but I love this place. Thank you everyone who voted for her, and thank you for your support.

Finally--I have some more art to share. Don't mind the pings! This is my thanks to all of you. Love ya all.


Donica by @richter_h (my buddy Hanamaru)

Check out his game here: Eremidia: An Empty Tome Chessmaster's Challenge

It's a great game, if you haven't checked it out--you should! He's a great bro and gave me the honor of helping him with lore building. Thanks bro, you're the greatest. Happy new year!


Hecate by @animesock52 (my pal Socks)

She is an amazing artist and is creating resources in her spare time in addition to working on Maggie Unto Darkness. Check it out if you haven't yet--and be on the lookout for her resources in the future! Thank you so much Socks! Happy new year!


Donica's Character Creation Bust for 2019 by Erufa & Terunon

Thank you so very much, I am honored to have had the chance to join in the competition.

Lastly, but surely not least--I have some wonderful art by Vanessa. These are only a few, you can see more of her exquisite art on my discord server--info at the bottom.


Title Card; Longinus standing at his favorite place, the cliff overlooking the Succien Sea.


New Main Menu Screen

Thank you so very much, Vanessa. Working with you this year has been the best. Here's to 2020, and have a wonderful new year! If you haven't already--check out her work! She's done so many amazing things for the game, and if you're looking for an artist--she gets my recommendation. Check out her art classified here!

There will be one last picture--but I'll put it at the bottom.

I will also be having a community contest on Discord in the coming days. It's a growing community of pals, and I invite you all there to come visit with us. It's a silly place, and you'll be right at home.

As for the contest--expect an easter egg hunt with cash prizes! More info will be available as time allows. I'll also have a raffle, so just being part of the community could net ya something good.

I'd love to see you there! Join Bug Powder Assembly Discord Here!

With that... I just want to close by saying I hope y'all have a wonderful and happy new year. Thank you for visiting, and keep going forward.

Love ya, 'til tomorrow.

-Sam.



Thank you, Vanessa--you're the best!
it's always been my pleasure contributing in this project :) and i hope it to grow even more!

anyway, i'm joining the discord channel~
 

Finnuval

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Love all the things you've been working on and @Vanessa really makes the characters stand out the way they deserve. Great work from both of you!

Can't wait for the alpha to finally be released :D

I know I haven't really been in contact these past few months and haven't really said anything regarding the project but know that it still holds a special place in my heart and it has my full support! :)
 

8bitBartabas

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Awesome work Sam! An inspiration as always not to mention how good it seems to be coming along.

Also that Donica picture is really cute ^_^
 

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