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Rune Skills (Skill System) v1.2b
by mjshi- OK for use in all projects with credit
Get it here! (direct link)
Extras
alternate version by Waterguy
runic icon set by tale
by mjshi- OK for use in all projects with credit
Get it here! (direct link)
Extras
alternate version by Waterguy
runic icon set by tale
A different way of using skills. Combine runes to form epic spells!
Commissioned by the wonderful Vance Raehart and okayed for public use.
An MV rewrite (with extra features) of Dhoom Combined Skills for VX Ace [video][/video][video]
[/video]
[video]Commissioned by the wonderful Vance Raehart and okayed for public use.
An MV rewrite (with extra features) of Dhoom Combined Skills for VX Ace [video][/video][video]
[/video]
Features
- Combine skills to form other skills ("skill combination", or, as I call it, "rune skills")
- Actor-specific minimum/maximum number of runes
- Fairly fast to set up and modify rune combinations
There exists an alternate version, with more/different features, written by Waterguy. [link to his post]
**updated screenshot!**

Installation
Drag into plugin folder, configure in plugin manager
This plugin no longer needs to be set up first before it will run, as of version 1.01.
This plugin no longer relies on the title screen as of version 1.01b.
Checklist of how to get it to work
If it still doesn't work after checking you have all the red boxed things, let me know.
Video demo
Usage
Copied from the plugin's help file:
* ----------------------------------------------------------------------------
* How to add a skill to be created with runes:
* ----------------------------------------------------------------------------
* Let's say this is your setup in the database.
* Skill ID 4: Fire Rune
* Skill ID 5: Wind Rune
* Skill ID 6: Raging Flame
*
* To set up "Raging Flame" to be created with a Fire rune and a Wind rune,
* write in the "Raging Flame" skill's notebox:
*
* <runes: 4, 5>
*
* Order matters! So <runes: 4, 5> is different from <runes: 5, 4>.
* The same rune can also be used multiple times. So <runes: 5, 5> is a
* valid combination, as is <runes: 4, 5, 4>.
*
* Of course, the Fire and Wind runes need to be set to the "Rune" skill
* type for them to show up.
*
* ----------------------------------------------------------------------------
* How to set up minimum and maximum number of runes
* ----------------------------------------------------------------------------
* <minrunes: lvl-number>
* <maxrunes: lvl-number>
*
* Example. <maxrunes: 1-1, 2-2, 3-3>
* This will make it so the maximum number of runes that an actor can
* combine at LV 1 is 1, LV 2 is 2, LV 3 is 3, etc.
*
* If minrunes and maxrunes are not defined for an actor, they will be set
* to whatever the default is (see plugin parameters).
* This list should be in numerical order.
*
* ----------------------------------------------------------------------------
* How to exclude a skill from being chosen randomly as a failure result
* ----------------------------------------------------------------------------
* This only really applies if you said "yes" to "Allow Failure" and
* Failure Result is set to "any".
*
* Adding <exclude> in the skill notebox will remove it from the random
* list. This may be useful for skills that only act as separators (and
* thus don't actually do anything) or skills that are way too OP, etc.
*
* ----------------------------------------------------------------------------
* If skills aren't showing up or look cut off, increase the height of
* the Rune List Window, and make sure that in the database they are set
* to the correct skill type.
* How to add a skill to be created with runes:
* ----------------------------------------------------------------------------
* Let's say this is your setup in the database.
* Skill ID 4: Fire Rune
* Skill ID 5: Wind Rune
* Skill ID 6: Raging Flame
*
* To set up "Raging Flame" to be created with a Fire rune and a Wind rune,
* write in the "Raging Flame" skill's notebox:
*
* <runes: 4, 5>
*
* Order matters! So <runes: 4, 5> is different from <runes: 5, 4>.
* The same rune can also be used multiple times. So <runes: 5, 5> is a
* valid combination, as is <runes: 4, 5, 4>.
*
* Of course, the Fire and Wind runes need to be set to the "Rune" skill
* type for them to show up.
*
* ----------------------------------------------------------------------------
* How to set up minimum and maximum number of runes
* ----------------------------------------------------------------------------
* <minrunes: lvl-number>
* <maxrunes: lvl-number>
*
* Example. <maxrunes: 1-1, 2-2, 3-3>
* This will make it so the maximum number of runes that an actor can
* combine at LV 1 is 1, LV 2 is 2, LV 3 is 3, etc.
*
* If minrunes and maxrunes are not defined for an actor, they will be set
* to whatever the default is (see plugin parameters).
* This list should be in numerical order.
*
* ----------------------------------------------------------------------------
* How to exclude a skill from being chosen randomly as a failure result
* ----------------------------------------------------------------------------
* This only really applies if you said "yes" to "Allow Failure" and
* Failure Result is set to "any".
*
* Adding <exclude> in the skill notebox will remove it from the random
* list. This may be useful for skills that only act as separators (and
* thus don't actually do anything) or skills that are way too OP, etc.
*
* ----------------------------------------------------------------------------
* If skills aren't showing up or look cut off, increase the height of
* the Rune List Window, and make sure that in the database they are set
* to the correct skill type.
Version History
1.0 plugin completed
1.0 (update) added option to remove help window
1.01 removed the need to set up the runes first before running
1.01a compatibility fixes with Yanfly Engine Core
1.01b Rune Skills now works with battle tests!
1.1 Quality of life and visual improvements, plus, you can now learn skills after casting them once.
1.1a Added skill forgetting
1.1b Bugfixes for the save system
1.2 Added rune result window for "learned" skill combos, overhauled max rune count to allow for greater customizability
1.2a Fixed compatibility issue with YEP_X_AnimatedSVEnemies
1.2b Added compatibility with Yanfly Limited Skill Uses-- make sure to place this plugin under it!
Author's Notes
This plugin theoretically should work with most battle systems that are similar to the default turn battle.
Some code bits of this plugin aren't really being used but may be necessary for future features.
Credit
mjshi[/video]
Last edited: