mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
876
First Language
English
Primarily Uses
N/A
@silversmithfara The "add" command is only greyed out if the length of the chosen runes is greater than the actor's rune limit, or if the actor doesn't exist. The second one shouldn't be happening, so it must be the first. Did you double-check your max rune limit?
 

ShellFlare

Veteran
Veteran
Joined
May 16, 2016
Messages
81
Reaction score
14
First Language
English
Primarily Uses
Does anyone have an iconset with a bunch of runes?

I know the default iconsheet has the element icons, but I was wondering if anyone had something special with runes from the futhark or something like that.
 

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
876
First Language
English
Primarily Uses
N/A

ShellFlare

Veteran
Veteran
Joined
May 16, 2016
Messages
81
Reaction score
14
First Language
English
Primarily Uses

Thanks a lot!

I tried making some... they looked aweful. I cant even do pixel art properly :rswt

but those spells look really nice!
 

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
1,049
Reaction score
1,749
First Language
English
Primarily Uses
N/A
Optional Graphic Sets - Runic Icons

Features 6 styles: younger, armanen, elder, medieval, beagnoth-seax, anglo-saxon

TUNnewW.png


License- Public Domain

Crediting me (tale) is optional. Feel free to make edits where you see fit.

Edit:

jo2Y1Pa.png
 
Last edited:

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
876
First Language
English
Primarily Uses
N/A
While dusting off some of my old projects I decided to slightly change the way some things are handled for this plugin, to hopefully improve it.

Update 1.1
Quality-of-life and visual improvements. Also clarified some stuff in the help file. Plus, you can now learn skills after you cast them through runes, so you don't have to keep entering the same runes so much.

The default screen now looks like this, which, in my opinion, looks much better.
There's also less menu clickthrough, since that "add/cast" etc window doesn't disappear after *every* action.

upload_2018-1-20_19-59-34.png
 

chobokid

Veteran
Veteran
Joined
Nov 22, 2015
Messages
34
Reaction score
7
First Language
english
Primarily Uses
RMMV
Now if i could only find a way to have a background image for the windows I would totally use this. Love the mechanic
 

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
876
First Language
English
Primarily Uses
N/A
@chobokid Do you mean like a different background for each window, or just one static image that shows up in the background when the rune skills window does?

I tried to keep the appearance similar to the skill window, so as not to clash with it in default projects.
 

chobokid

Veteran
Veteran
Joined
Nov 22, 2015
Messages
34
Reaction score
7
First Language
english
Primarily Uses
RMMV
It would be the same background for each of the windows (just resized)
 

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
876
First Language
English
Primarily Uses
N/A
@chobokid Resizing images more complex than a single color or pattern generally does not work out well. Do you mean like using a different window skin for the rune skill windows?
 

ShellFlare

Veteran
Veteran
Joined
May 16, 2016
Messages
81
Reaction score
14
First Language
English
Primarily Uses
Hey! Wonderful looking update.

Havnt tested just as yet but looking forward too! (Pc got corrupt and I lost all my data so starting from scratch).


One question. Is it possible to learn skills from runes ONLY for that battle?

Because I like the constant use of runes, but I can see it getting annoying. it would be nice to learn the skills after rune cast, but then the rune system wouldn't get touched after a while and itll just be a skill craft system.

I'd like it if you could use the runes, then use the skills menu to access combos you have already done for that battle only.
 

chobokid

Veteran
Veteran
Joined
Nov 22, 2015
Messages
34
Reaction score
7
First Language
english
Primarily Uses
RMMV
@chobokid Resizing images more complex than a single color or pattern generally does not work out well. Do you mean like using a different window skin for the rune skill windows?
I would be using an image that was made in photoshop that I'm using for mog's battle hud
 

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
876
First Language
English
Primarily Uses
N/A
@chobokid Soo is that a single image? Like I said, if you have a single image and just resize it for each window that isn't going to work very well. I'd recommend having a single background image instead or something, but idk if that's what you're asking.

@ShellFlare Here you go!

Update 1.1a
Added skill forgetting after battle. You'll need to tag the skills with the notetag <remove after battle> This works with all skills, not just rune ones.
 

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
876
First Language
English
Primarily Uses
N/A
Critical update-- realized I mistyped the variable I used for saving & that broke the save system--

Update 1.1b

Bugfix for save issue
 

ShellFlare

Veteran
Veteran
Joined
May 16, 2016
Messages
81
Reaction score
14
First Language
English
Primarily Uses
@chobokid Soo is that a single image? Like I said, if you have a single image and just resize it for each window that isn't going to work very well. I'd recommend having a single background image instead or something, but idk if that's what you're asking.

@ShellFlare Here you go!

Update 1.1a
Added skill forgetting after battle. You'll need to tag the skills with the notetag <remove after battle> This works with all skills, not just rune ones.

you is the bestest
 

Arkaik

Veteran
Veteran
Joined
Apr 25, 2015
Messages
78
Reaction score
13
First Language
Portuguese
Primarily Uses
RMMV
Hi, @mjshi :kaohi:
Really loved this one. I'm interested to use in my project as well, but i'm finding some difficulties right now.
I don't use the common "level system", in fact i did use the Neo Crystal Engine - Final Fantasy II Progression System.
I wonder if there's a chance of scaling the min-max runes with some stats like strength, agility, luck, etc.
Btw, i'm using YEP - Equip Battle Skills - is it compatible? Thanks a lot for this awesome plugin!
 

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
876
First Language
English
Primarily Uses
N/A
@Arkaik
It should theoretically be compatible with Yanfly's Equip Battle Skills if what you're equipping are runes.

I'll have to look into scaling runes with stats-- there's also a big update I'm planning soon for this plugin. I'll definitely add that into the feature queue! Currently done for the next version: Multiple rune combinations for a single skill, and having an option to make the runes required to cast a skill not be order-dependent. Planned: your scaling rune thing, and a window that shows the resulting skill (if the skill is known).

edit For Yanfly's Equip Battle Skills you might have to designate "skills" to be runes and the resulting skills as something else. I'm not entirely sure without some further investigation, but that's a place to start!
 

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
1,049
Reaction score
1,749
First Language
English
Primarily Uses
N/A
@mjshi Could the next update include where to move status icon on menu screen?
 

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
998
Reaction score
876
First Language
English
Primarily Uses
N/A
@tale What do you mean, status icon on menu screen? Like the out of battle states? I was planning on doing that, but as an inclusion to my Pretty Sleek Gauges plugin rather than this one. Since it's more applicable there. By "next update" I meant the next update for this plugin, specifically.
 

ovate

tale
Veteran
Joined
Dec 16, 2016
Messages
1,049
Reaction score
1,749
First Language
English
Primarily Uses
N/A
@mjshi My bad, you're already familiar with what I'm talking about. Sorry about that ^^;
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

Calibrating the timing of dialogue is deffo my new least favorite thing.
I died aged 27 to cancer. Then I was reborn in a South-American state. I retained all memories and skill and had a goal from my previous life I needed to finish, but now I was just a 1-year-old girl capable of only smiling at others.

Dreams like this one make me glad I'm able to wake up from them at will.
Found a critical bug the other day with the time system that would have caused none of the NPCs to spawn. Since I use dev mode to test time-based stuff, I didn't catch this for way too long!
Last missing piece, a plugin to let weapons and armor be used as multiple equip types
What if the Actor Battlers disappeared when your selecting enemies...
ndyhHXV.gif

Forum statistics

Threads
129,976
Messages
1,206,659
Members
171,197
Latest member
Hagisf
Top