mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
988
Reaction score
832
First Language
English
Primarily Uses
N/A
@Lunchbox1946 it's alright! Yeah, it definitely should work standalone-- I'd double check your MV version (make sure it's above 1.5.2!) or try to do a reinstall of MV and see if that fixes the problem.
 

MorroMH

Warper
Member
Joined
May 16, 2020
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMMV
Hello! This is an awesome plugin, thank you! I'm using waterguy's version, is there a way to "forget" or "disable" the skill if the user doesn't have the necessary runes for it? I enabled the "learn skill" option, but I want to remove the skill from the player if the player sells or discards a rune.

Also, is there a way to be able to only use a rune once? That way, if you have a fire rune, you can only combine it once, and therefore, it would require 2 fire runes to be able to use a certain skill that requires 2 fire runes.

I hope you can help me, best regards!
 
Last edited:

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
988
Reaction score
832
First Language
English
Primarily Uses
N/A
is there a way to "forget" or "disable" the skill if the user doesn't have the necessary runes for it?
Not yet, because doing that would require checking for every single skill + how would you distinguish a skill "learned" via runes vs one the player learned by leveling up? There also could be issues with the save file and "remembering" what skill was learned/forgotten.

Also, is there a way to be able to only use a rune once?
Also no, but you can require skills to have "fire I" and "fire II" for more "advanced" fire skills rather than two normal fire runes.
 

Latest Threads

Latest Posts

Latest Profile Posts

Dragonfly3116 wrote on Redweaver's profile.
i need to ask do you mind sending me a link to tutorial town an legend of ancients Please My new Email is necroboy1973@gmail.com
I Am A Member On The Site Here As Well If Your Still teaching Let Me Know Thanks Joseph
Added store elements.
44JtdpE5n4jQMFkSi7pACW.png

2uqvqT3uCWxcXAhlyZokxg.png

The next step will be to start making props (including distillers).
I just saw one of SigmaSuccor's RPG Maker news videos, it mentioned one of my plugins. Now I kind of wish I'd made a demo project for it, having nothing in that segment but a scroll down the code feels a little underwhelming given what the plugin COULD do. Except I suck at making demo stuff, and my testing project isn't fit for that. :(
Ok, to prepare for the GMTK Game Jam, I'm trying to make a game with the theme "The Cat's out of the Bag" in about 48 hours. I'd make a forum post with a question, but I don't have the time!
Worked over a week on a new BGM, and I'm finally happy with it.

Here are some screenshots of the area it will be used in
EzLHppdVIAMY7DP


EzLHpqsVIAEZ7jt

Forum statistics

Threads
110,516
Messages
1,053,886
Members
143,606
Latest member
peachdev
Top