mjshi

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@Lunchbox1946 it's alright! Yeah, it definitely should work standalone-- I'd double check your MV version (make sure it's above 1.5.2!) or try to do a reinstall of MV and see if that fixes the problem.
 

MorroMH

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Hello! This is an awesome plugin, thank you! I'm using waterguy's version, is there a way to "forget" or "disable" the skill if the user doesn't have the necessary runes for it? I enabled the "learn skill" option, but I want to remove the skill from the player if the player sells or discards a rune.

Also, is there a way to be able to only use a rune once? That way, if you have a fire rune, you can only combine it once, and therefore, it would require 2 fire runes to be able to use a certain skill that requires 2 fire runes.

I hope you can help me, best regards!
 
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mjshi

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is there a way to "forget" or "disable" the skill if the user doesn't have the necessary runes for it?
Not yet, because doing that would require checking for every single skill + how would you distinguish a skill "learned" via runes vs one the player learned by leveling up? There also could be issues with the save file and "remembering" what skill was learned/forgotten.

Also, is there a way to be able to only use a rune once?
Also no, but you can require skills to have "fire I" and "fire II" for more "advanced" fire skills rather than two normal fire runes.
 

kabivel

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There is a way to convert it to MZ ?
 

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