Runic Enchantment and Yanfly Passive States?

LeeOccleshaw

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Hey, I am wondering if anyone could take the time to modify the Runic Enchantment script to read the <Passive state> notetag from Yanfly's script. That would open up a lot of possibilities for my game so if anyone has the time and patience to help, I'd greatly appreciate it.

UPDATE:  Uh oh - it would seem that my states aren't loading after closing the game and loading my save file. This is game breaking as they don't come back until you unequip a rune and equip it again! Anyone know what to do? Perhaps it isn't initialising the notetags when they game is loaded or something?  :(  (Scroll down for Moogle_X's script edits if anyone can help me)

 

 

The scripts:

Kread-EX Runic Enchantment

https://grimoirecast...comment-page-1/

Yanfly Passive States

https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/passive-states/

Thanks a lot. :)
 
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Moogle_X

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I modified Yanfly's Passive States script. Now, passive states can be inserted into rune. ;)

Make sure you use the new traits namer script so the passive skill traits will be shown in the window.

It's recommended that the scripts order to be like this from top to bottom (doesn't need to be straight order though):

1. Passive States

2. Traits Namer

3. Runic Enchantment (original)

4. Runic Enchantment - Patch

Well, I admit editing this script gave me quiet a headache. I can't remember how many times I saw the dreaded "nil error class" popup.

It wasn't as straight forward as I thought. I needed to take a few "shortcut" here and there. So, if there is any bug, feel free to tell me.

I will try to fix it as fast as I can.

YEA - Passive States (Moogle_X Edit).txt

Traits Namer (Moogle_X Edit).txt

Runic Enchantment - Passive States Patch.txt
 

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LeeOccleshaw

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I modified Yanfly's Passive States script. Now, passive states can be inserted into rune. ;)

Make sure you use the new traits namer script so the passive skill traits will be shown in the window.

It's recommended that the scripts order to be like this from top to bottom (doesn't need to be straight order though):

1. Passive States

2. Traits Namer

3. Runic Enchantment (original)

4. Runic Enchantment - Patch

Well, I admit editing this script gave me quiet a headache. I can't remember how many times I saw the dreaded "nil error class" popup.

It wasn't as straight forward as I thought. I needed to take a few "shortcut" here and there. So, if there is any bug, feel free to tell me.

I will try to fix it as fast as I can.
It seems to work..! Yes, it's working!

You, sir, are a legend of majestic proportions. Your giant scripting hands bare the power of a thousand ancient Gods!

Once again. thank you.

Moogle_X for king.
 

LeeOccleshaw

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Uh oh - it would seem that my states aren't loading after closing the game and loading my save file. This is game breaking as they don't come back until you unequip a rune and equip it again! Anyone know what to do? Perhaps it isn't initialising the notetags when they game is loaded or something? :(

It must be this script as it loads the regular runes which aren't using the passive states.
 
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