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- Jun 9, 2015
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I am attempting to use both of these scripts together but the Convert Damage notetag (<convert hp physical: +x%>) does not work when used as a Runic Enchantment weapon rune. This is a shame as I'd like to offer players the ability to add these features to their weapons via the Runic Enchantment system.
The Convert Damage notetag works when used regularly as a notetag specifically on the weapon but it is not working as a rune (runes are armours in the database, the traits/stats from the armour carries over onto the weapon when used as a rune).
The scripts:
Kread-EX Runic Enchantment
https://grimoirecastle.wordpress.com/rgss3-scripts/gameplay-scripts/runic-enchantment/comment-page-1/
Yanfly Convert Damage
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/convert-damage/
Does anyone have any experience with this or understand, more clearly, how the Runic Enchantment script handles using the armours as runes? Runic Enchantment seems to ignore extra custom notetags despite reading the notetag to allow it to be a rune in the first place - I presumed it would read all of the set notetags if that's the case, not just the ones indicating that it is a weapon rune. If anyone can help I will credit them in the game, along with a free copy (once/if the game has been finished of course!) and give them free virtual hugs for life.
Thanks for your time and help.
The Convert Damage notetag works when used regularly as a notetag specifically on the weapon but it is not working as a rune (runes are armours in the database, the traits/stats from the armour carries over onto the weapon when used as a rune).
The scripts:
Kread-EX Runic Enchantment
https://grimoirecastle.wordpress.com/rgss3-scripts/gameplay-scripts/runic-enchantment/comment-page-1/
Yanfly Convert Damage
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/convert-damage/
Does anyone have any experience with this or understand, more clearly, how the Runic Enchantment script handles using the armours as runes? Runic Enchantment seems to ignore extra custom notetags despite reading the notetag to allow it to be a rune in the first place - I presumed it would read all of the set notetags if that's the case, not just the ones indicating that it is a weapon rune. If anyone can help I will credit them in the game, along with a free copy (once/if the game has been finished of course!) and give them free virtual hugs for life.
Thanks for your time and help.
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