Runic Enchantment

Lionheart

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this script don't functional!!!
 

Lionheart

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Can you post a demo please!!!
 

estriole

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this script have minor visual bug. when i mark rune a as weapon only and rune b as armor only.

then i select to enchant a weapon. it's have no problem. the problem is when i enchant armor after that.

armor only rune will fade and weapon only rune will lit. but it's only on visual. the behavior is still the same. i could only enchant armor only rune to armor.

so just visual.

it can be fixed by adding this:

in scene_enchant

def on_slot_ok

@rune_window.deactivate

@enchant_window.hide

@runelist_window.hide.refresh # <<<<<<add this line

@runelist_window.show.select(0)

@runelist_window.activate

end
 
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kerbonklin

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There seems to be a bug that involves draw_icon from Window_Base. The error refers to line 373 there, when I fool around with equipping + un-equipping things after placing a rune on an item. I think it might have to do with having the Individual Equipment stuff, let me check.

Like for example I equipped a rune on a weapon, and when I try to unequip my shield the error comes up.

Edit: Yup it's because of the Individual Equipment scripts. Good thing I don't need those anyways.
 
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Username78

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Hi this is a really cool script I just had a few questions. First of all, is it possible to have the same rune enchant weapon and army differently? For example, have a fire rune that when attached to a weapon makes the weapon fire based but when attached to a piece of armor have it grant the user 10% fire resistance or something? I know you could do this with two different runes making them specifically for just weapons and just for armor, but I'd be really great if one rune could do both those jobs. Also that leads to my second question: is it possible to change the animation of a weapon when a rune is being used on it? Like if you have a rune that makes the weapon fire based, could you change the animation for a normal slash to one like a fire slash?

Thanks!
 

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