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- Aug 5, 2013
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Heya, I'm pretty new to the recent RPG maker, though I played around with it a little waaaay back when on the Ps1. =p Anywho, I had a thought for making a game kinda comparable to Recettear.
That is, a game where the focus is on selling things, building up your shop, expanding, etc.
Testing around a little, I was mostly able to get an NPC to appear after opening a shop, when his "hasn't bought yet today" variable was valid. I got him to walk to the player, though not really to the 'counter'. I'd have to have the player walk to him before he'd trigger the buying conversation. I was then able to get him to buy a potion, and leave a few steps before vanishing.
In Recettear, you'd have a bunch of NPC's checking your shop out, but not necessarily end up buying things. They'd also haggle, though I'm not so much heavily invested in making that work.
I'd just like to be able to open a shop for a set time limit, with NPC's having a chance to walk to the player to buy things based on the price the player set for them. Attached are the three events I was tinkering with to try and get this affect, resulting in the NPC appearing when the time was right, walking close, but stopping when hitting the edge of one of the red-colored events. The player had to walk out to touch him to start the dialog. Not with the action button, but just walking next to him.
I'd really appreciate any suggestions or help with getting this idea to work, and if there's anything else I should put up information wise, I can do that. Thanks a bunch!

That is, a game where the focus is on selling things, building up your shop, expanding, etc.
Testing around a little, I was mostly able to get an NPC to appear after opening a shop, when his "hasn't bought yet today" variable was valid. I got him to walk to the player, though not really to the 'counter'. I'd have to have the player walk to him before he'd trigger the buying conversation. I was then able to get him to buy a potion, and leave a few steps before vanishing.
In Recettear, you'd have a bunch of NPC's checking your shop out, but not necessarily end up buying things. They'd also haggle, though I'm not so much heavily invested in making that work.
I'd just like to be able to open a shop for a set time limit, with NPC's having a chance to walk to the player to buy things based on the price the player set for them. Attached are the three events I was tinkering with to try and get this affect, resulting in the NPC appearing when the time was right, walking close, but stopping when hitting the edge of one of the red-colored events. The player had to walk out to touch him to start the dialog. Not with the action button, but just walking next to him.
I'd really appreciate any suggestions or help with getting this idea to work, and if there's anything else I should put up information wise, I can do that. Thanks a bunch!

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