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- Sep 4, 2013
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I'm just testing things out in this program, trying to figure out some programming basics for a game I plan on making in the future, so the test I have right now is pretty bare bones and silly.
I'm trying to create an event where you talk to a lady at an Inn, and if you don't have enough money, she turns into a demon and kicks you out. However, once the textbox pops up, a timer starts counting down, and if the player doesn't press anything before it reaches zero, I want an instant death and game over screen.
So far, I have everything working, except that after the timer runs out, the player needs to press a button to end the text box and trigger the death event. I'm hoping to be able to make the death event trigger even while the text box is still there, so it happens without the player pressing anything. Is there a way to do that, or not? Any help would be appreciated, thanks!
Also, is there any way to have a timer count down but NOT be visible on the screen?

I'm trying to create an event where you talk to a lady at an Inn, and if you don't have enough money, she turns into a demon and kicks you out. However, once the textbox pops up, a timer starts counting down, and if the player doesn't press anything before it reaches zero, I want an instant death and game over screen.
So far, I have everything working, except that after the timer runs out, the player needs to press a button to end the text box and trigger the death event. I'm hoping to be able to make the death event trigger even while the text box is still there, so it happens without the player pressing anything. Is there a way to do that, or not? Any help would be appreciated, thanks!
Also, is there any way to have a timer count down but NOT be visible on the screen?


