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Have you ever added something to a project that you were really excited about, that was going well, and even other people were like, "Hey that's cool," only to be met with a new idea you started implementing that by the end of it, completely makes you feel discouraged about working on it.


So, I decided I wanted to add this thing where, when a die roll is cast to determine an outcome, as is common in my game and influenced by games like D&D, a die roll animation appears on screen to show you what you rolled, rather than just process it and make it happen.


I spent two days working on twenty animations of every possible outcome of a twenty sided die, each with 12 frames. It totally works. There's some kinks I need to work out in it, but it works, and it's there, but... setting up those animations took me a mind numbing two days of depressing work.


And I realized half way into it that... if I knew how much work it was going to be to do it the way I did it -- or at all -- I actually wouldn't have done it. But once I was into it, I couldn't stop. I had to see it through. And I just hated every moment of it. I went from loving working on my game to just like UGH, I JUST NEED TO FINISH THIS.


Well, when I finished it, I knew there wasn't any possibility that I would be satisfied with it. How much work I put into it... There was no world where the outcome would be close to worth it. And, to find that stuff about it still needs kinks worked out, I just... 


I pretty much don't even want to look at RPG Maker right now. I still am definitely going to go back to my project but I need time to recover, to sort of let go of that time, and decide if I want to fix the kinks or just scrap it.


I think if it came out perfect, it would be cool... But if I hate working on it so much, whereas I've loved the game and making it up until this point, is it healthy for me to keep thinking about this part of it, if it genuinely makes me not want to do it?


Do the ideal end results I might come out with that people might think are cool not take importance over that, if I hate doing it so much, I might lose interest in my project? Does that make sense?


I'm going to take a day to not think about it. I tend to be a pretty obsessive person when I Get something in my head. I think that's possibly how I burned myself out, taking on such a work intensive job doing those custom animations. And I probably will naturally just start thinking about it again and be back at it before tonight/tomorrow is done.


The question of the day that I will wonder is, will I go back to the game as if I never had put all that time into the on screen die roll system thingy... Or will I get back to the grind, with the worst of the work behind me, and make it shine like I imagined it would.


Have you ever felt like this before, and what do you do?

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