Running speed changes

Status
Not open for further replies.

septimius

Veteran
Veteran
Joined
Sep 9, 2013
Messages
90
Reaction score
1
First Language
english
Primarily Uses
Hi I've got a problem with the running speed of my character sometimes it changes to really fast and other times it changes to really slow? how do I make the dashing speed the same through out the game?
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
Something needs to be activating this, because it is not default behaviour.  What happens immediately before the changes?  Are you running events where you have selected to change the speed and/or frequency of a graphic?  Is autodash part of an Options script?  If it is, is it conditioned by a switch, and if so, is it possible that you are using that switch for something else so that it is triggering changes inappropriately?  Without info like this it's very hard to help you sort the problem out.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Holding down the SHIFT key while moving will make your character 'dash' (run fast).


Apart from that, I agree - it'd be either a script, or a move route that you might have set on the player instead of an event.
 

septimius

Veteran
Veteran
Joined
Sep 9, 2013
Messages
90
Reaction score
1
First Language
english
Primarily Uses
I think it might be move route command but how do I change it back to normal speed?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
I think it might be move route command but how do I change it back to normal speed?
simply use the same command that you used for the change - make a move route for the player with the change speed command, setting it to whatever you want it.
If you didn't use that command on the player anywhere in your events, then this is not the cause and you need to find the script that changes the speed.
 

septimius

Veteran
Veteran
Joined
Sep 9, 2013
Messages
90
Reaction score
1
First Language
english
Primarily Uses
It's weird I have to keep changing the speed for different maps speeds vary on smaller maps vs big ones
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
It's weird I have to keep changing the speed for different maps speeds vary on smaller maps vs big ones
That's why we asked you about scripts.
Speed does NOT change on its own, it always has a command that changes that speed. That command can either be in the events or in the scripts, but you have to find that command to prevent this problem from happening again.


Add several of the sample maps for testing. do not place any special event on them, only a fe transfer events to get on them and to change between them (use the quick event option, do not make the transfer manually).


If the speed keeps changing while you are on those maps, then the problem is either in the common events or in scripting - check out all your common events and if you don't find anything there, then give us links to all scripts you've put into your game.


If the speed no longer changes on those maps, then there is something on your regular maps that triggers the speed changes - either directly or indirectly from the map events. Then check out every map event on one map where the speed changes happen, and erase all speed commands in them (including those you put there to correct the speed).


If the speed doesn't stay the same after all speed commands are erased from all events on those maps, then there is an indirect effect in function - usually this is when a script configuration is linked to a switch or a variable that has a secondary purpose in one of those map events. Again, give us links to all scripts you have in your game to check that.
 

septimius

Veteran
Veteran
Joined
Sep 9, 2013
Messages
90
Reaction score
1
First Language
english
Primarily Uses
I don't think the scripts I use should affect the speed but ive got Galv's message bust script and battle symphony plus holder's battler add on I think it's the move route command so I need to remember what the default speed is for my game and try to change it back everytime I make a cutscene with moving characters.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
LINK to the scripts, not name them - most of the helpful people here don't have the time to hunt down every obscure script on the internet, but if you provide a link it usually takes only seconds for us to check if that script could be the cause of a problem (we know where to look and what to search for)
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Speed does NOT change on its own. If it's changing every time you go to a new map, then SOMETHING is making it change.


You COULD go through and change it back to the default (4) on every map. But if you don't know what's causing it to change in the first place, how do you know it's not suddenly going to start doing it while you're still ON a map?


Better to figure out what's causing the problem and fix it, rather than trying to do a band-aid fix that's likely to fall apart any minute.


If you can't figure it out, zip up your (uncompressed) game and load it up somewhere, and send me a link. I'll find what's causing it to happen.
 

septimius

Veteran
Veteran
Joined
Sep 9, 2013
Messages
90
Reaction score
1
First Language
english
Primarily Uses
I've solved the problem it was the move route command I didn't realise that you had to change it back to normal after changing the speed on any event. oh well thx for your help just for future reference how can I upload demo's if I run into problems and where would be the best place?
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
You'd have to load it up somewhere other than here (Mediafire, for example), and post a link.


If you set a move route ON AN EVENT (ie - the EVENT is the target), then it will be reset when you come back to the map again. If you set a move route ON THE PLAYER, anything you do sticks. If you want it to go back to its original setting, you have to do another move route to make it.


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,864
Messages
1,017,056
Members
137,573
Latest member
nikisknight
Top