PhoenixX92

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So, I had posted here a few months ago about trying to get Khas's Lighting to work with Celianna's Rural Farm time system so I could have a flickering lantern and have different shadows at certain times of the day(I got it to work, btw) but I seem to have encountered a problem with it.

I cannot seem to get the screen to stay tinted when I leave a house and go back to a town. I have to enter another time period(I.E. go to 20:00) running a parallel process won't work, I have to use an action button on it no matter what, even though I shouldn't have to. I don't have the inside/outside common events set to be called, because the theme of the game is before electricity was invented(lol) so it stays dark even inside, other than a flickering candle/lantern/fire place.


So my question is:
How do I get the lighting to NOT change when I leave a house, no matter what time of day it is?


Screenshot_97.png


Screenshot_98.png


Screenshot_99.png
 

Hudell

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You have to call common event 6 or 7 at every map change.
 

PhoenixX92

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You have to call common event 6 or 7 at every map change.



Doesn't work, boss.


Just tried it.


Still waits until 20:00 to change the tint with event 7 called on both maps lol


Apparently it doesn't want to be nice to me.
 

Hudell

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Do you also have this issue with the demo project's maps or only on your own maps?
 

PhoenixX92

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Do you also have this issue with the demo project's maps or only on your own maps?

Only on mine.
The only things changed are the last two screen shots on the original post.


Pic related:
Left is mine, right is Celianna's

Screenshot_103.png
 
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Hudell

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Condition Switch: "Barrel of Beer" ?
 

PhoenixX92

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It was initially from a quest, but I removed the quest and just never renamed that condition switch.
 

PhoenixX92

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Update:
I 'somewhat' fixed it. The screen will re-tint every hour, which seems like that's the closest I'm going to get. I simply added a conditional branch in the "Time System" common event for every single hour. 1, 2, 3, etc.
I can't make it stay tinted, nor can I make it tint at every minute, but it's better than waiting for certain periods, in my opinion!


Screenshot_1.png
 
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Celianna

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Go to common event Screentint, remove the top conditional branch that checks if switch Inside is on. Go to the next common event Screentint Update, and remove both conditional branches for the switches Inside and Outside. It should now tint the screen according to the correct time, and stay that way even during map transfers.


I think you were using the Inside switch for something else, causing the issue.


If it's still not working, you can make the common event Screentint be called in the first common event Time System, right below the common event Time Update being called (instead of doing what you have right now, where you made a conditional branch for every hour).
 
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PhoenixX92

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Go to common event Screentint, remove the top conditional branch that checks if switch Inside is on. Go to the next common event Screentint Update, and remove both conditional branches for the switches Inside and Outside. It should now tint the screen according to the correct time, and stay that when even during map transfers.


I think you were using the Inside switch for something else, causing the issue.


If it's still not working, you can make the common event Screentint be called in the first common event Time System, right below the common event Time Update being called (instead of doing what you have right now, where you made a conditional branch for every hour).

This worked beautifully, I can slow down time back to where it was so days aren't 2 minutes long.
Thank you.
 

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