AcousticJamm

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Introduction
I am making a game with about 120 actors scattered across time (meaning from different RPG Maker eras). Each hero comes with their own set of skills based on their backstory, their era, and their location. Surely, with all these heroes, your game would be easy, right? And as such, it'll be boring without new mechanics.

Plugin
I want to be able to sacrifice actors for buffs, items, and/or currency. As such, I want to be able to set each buff/currency/item for each actor. The way I want the player to access the sacrifice menu is through a plugin command "sacrifice menu". From there, the player will be able to to sacrifice whichever hero they wish. Furthermore, I want to be able to lock actors from sacrifice using the plugin command "sacrifice lock" or notetag <sacrifice lock>. After all, what good is an adventure if the main protagonist isn't even there at all? On the same note, what good is a team if it has nobody on it?
 

myenemy

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That sounds so specific you might need a commision instead. In fact, you can't configure editor-wise the sacrifices nor scripter define generic sets for you, you need constant, fluid communication. Maybe recruiting for your project is better.
Good luck!
 

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