Sacrificial Healing

Midian

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so im running into problems trying to do sacrificial healing. what i mean is a magic system where the caster transfers hp to an ally and steals poison/blind/ect from an ally and take it themselves.

a reckless attack that damages the attacker but massively damages the foe. 

a spell that resurrects a target with full hp.

a skill that negates floor damage

thanks in advance
 
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kerbonklin

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This should probably be moved to one of the Support sections (depending on your Maker)

If Ace, you could make use of custom damage formulas to change the user's HP, state-check conditions and then adding it to themselves, and so on. (though there might not be enough character space to check many states)
 

gvduck10

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First one below, you might need to create a common event that checks for each states and also assigns it to the user of the skill

Then have the skill trigger the common event in addition to the damage part

For the second one listed below, that's really simple. set skill to remove KO state and heal 100% of HP (there is an example skill exactly like this in most versions)

so im running into problems trying to do sacrificial healing. what i mean is a magic system where the caster transfers hp to an ally and steals poison/blind/ect from an ally and take it themselves.

a spell that resurrects a target with full hp.
 
 

Midian

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hmmm not that far in yet. just doing custom skills for the game.  what about skills that only work while a character is under certain effects?
 

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