- Joined
- Aug 1, 2018
- Messages
- 43
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
I have this joke character Sailor Albert, who's a penguin with the power to make costumes out of thin air. As you can guess he loves Sailor Moon and would give up his soul for her. Naturally, he buys all the merch he can find including a rare blue ray set that was produced on the moon for authenticity purposes. Being the dumbass he is Sailor Albert forgets to lock his door and all of his stuff is stolen and now he's gotta find the thief.
I made a doc for this game but I'm having trouble figuring the gameplay. I wanna make it unique and fun but still possible in RPG Maker(since this is my first game). Here's everything written down in a separate doc so far. Since I don't really know what to go with its a bit unfinished. Any suggestions or ideas for the combat would be awesome!
Gameplay
The game will follow Albert on his adventures. The play will be able to interact with the environment and check a bunch of things. You are able to walk around town a little and go inside some stores and buildings.
The game will have rng enemies wandering around. When they see you they will approach you. There is a leveling system and you can buy basic items and gear from shops. When you level up your attack defense, etc, increase. You also get new tactics/powers at certain levels.
Combat will be set up like a pokemon battle where you have the option to fight, use items, use special attacks, and run.
Props-Basic Attacks that don’t use IP
Magic Moon Wand- Smash against heads with caution(1)
Sparkle Bombs- Glitter grenades that hurt the enemies eyes.(All) WIP
Fanny Pack- Can use healing and power up items either found or bought at stores.
Cosplay- Albert will be able to use IP(Inspiration Points) to make cosplay that’ll give you basic stat buffs and debuffs.
Knight- Increase defense
Hunter- Increase accuracy
Warrior- Increase attack WIP
***Albert will also be able to MEASURE the enemies and SEW them a cosplay with more IP. Measuring won’t always work 100% but once you have an enemy's measurements you never need to measure them again.*** WIP
Abscond- Try and escape battle. Won’t always work. Can’t escape from bosses.
If you die you will go back to your last save point and lose some money.
I made a doc for this game but I'm having trouble figuring the gameplay. I wanna make it unique and fun but still possible in RPG Maker(since this is my first game). Here's everything written down in a separate doc so far. Since I don't really know what to go with its a bit unfinished. Any suggestions or ideas for the combat would be awesome!
Gameplay
The game will follow Albert on his adventures. The play will be able to interact with the environment and check a bunch of things. You are able to walk around town a little and go inside some stores and buildings.
The game will have rng enemies wandering around. When they see you they will approach you. There is a leveling system and you can buy basic items and gear from shops. When you level up your attack defense, etc, increase. You also get new tactics/powers at certain levels.
Combat will be set up like a pokemon battle where you have the option to fight, use items, use special attacks, and run.
Props-Basic Attacks that don’t use IP
Magic Moon Wand- Smash against heads with caution(1)
Sparkle Bombs- Glitter grenades that hurt the enemies eyes.(All) WIP
Fanny Pack- Can use healing and power up items either found or bought at stores.
Cosplay- Albert will be able to use IP(Inspiration Points) to make cosplay that’ll give you basic stat buffs and debuffs.
Knight- Increase defense
Hunter- Increase accuracy
Warrior- Increase attack WIP
***Albert will also be able to MEASURE the enemies and SEW them a cosplay with more IP. Measuring won’t always work 100% but once you have an enemy's measurements you never need to measure them again.*** WIP
Abscond- Try and escape battle. Won’t always work. Can’t escape from bosses.
If you die you will go back to your last save point and lose some money.