RMMV Sailor Albert’s Sugoi RPG Adventure ^w^(Help with ideas is appreciated!)

CluelessCat

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I have this joke character Sailor Albert, who's a penguin with the power to make costumes out of thin air. As you can guess he loves Sailor Moon and would give up his soul for her. Naturally, he buys all the merch he can find including a rare blue ray set that was produced on the moon for authenticity purposes. Being the dumbass he is Sailor Albert forgets to lock his door and all of his stuff is stolen and now he's gotta find the thief.
I made a doc for this game but I'm having trouble figuring the gameplay. I wanna make it unique and fun but still possible in RPG Maker(since this is my first game). Here's everything written down in a separate doc so far. Since I don't really know what to go with its a bit unfinished. Any suggestions or ideas for the combat would be awesome!


Gameplay

The game will follow Albert on his adventures. The play will be able to interact with the environment and check a bunch of things. You are able to walk around town a little and go inside some stores and buildings.


The game will have rng enemies wandering around. When they see you they will approach you. There is a leveling system and you can buy basic items and gear from shops. When you level up your attack defense, etc, increase. You also get new tactics/powers at certain levels.


Combat will be set up like a pokemon battle where you have the option to fight, use items, use special attacks, and run.

Props-Basic Attacks that don’t use IP

Magic Moon Wand- Smash against heads with caution(1)

Sparkle Bombs- Glitter grenades that hurt the enemies eyes.(All) WIP



Fanny Pack- Can use healing and power up items either found or bought at stores.

Cosplay- Albert will be able to use IP(Inspiration Points) to make cosplay that’ll give you basic stat buffs and debuffs.

Knight- Increase defense

Hunter- Increase accuracy

Warrior- Increase attack WIP


***Albert will also be able to MEASURE the enemies and SEW them a cosplay with more IP. Measuring won’t always work 100% but once you have an enemy's measurements you never need to measure them again.*** WIP


Abscond- Try and escape battle. Won’t always work. Can’t escape from bosses.


If you die you will go back to your last save point and lose some money.
 

KrimsonKatt

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I think your idea has some promise. You can do all of that in RPG Maker easily with the help of a few plugins. Here are some ideas for your game.
  • You could have multiple outfits based off different popular characters which sort of act as classes using Yanfly's class change system.
  • Instead of learning skills by leveling up (so that when you change classes you won't miss out on certain skills) you could learn by Yanfly's skill learn system.
  • You could obtain more cosplays as you progress though the game and recover more of your stuff.
  • The glitter bombs attack could lower all foes hit rate using states.
  • You could use plugins to rename "Items" to "Fanny Pack" in battle and/or in the menu.
  • I don't really understand the "Magic Moon Wand" attack. From the sound of it, it does recoil damage, which isn't a smart move for your standard attack.
  • You can use a plugin so each "cosplay" has a different standard attack. (The default is #1 on the skill list in the database.)
  • Glitter Bombs might be a little bit OP if you can use it with no cost. I recommend you making it cost IP instead. (Or maybe items that you buy from stores using yanfly's skill use item plugin.)
  • Pokemon like combat is the default for MV, aka Attack, Special, Items, and Run. The only difference is that in Pokemon you only have 4 special moves (no standard attack that costs no PP not counting struggle) but in MV you have a standard attack plus an unlimmited amount of special moves, although you can circumvent this by giving each cosplay only 4 special moves.
  • If you use the cosplay class system, make sure that you have an individual skill type for each class as if every class uses the same skill type you could use skills from other classes if you have them learned from that class.
  • I recommend working on your English/proofreading your text better so that there is no/minimal spelling or grammar errors in your game. I don't mean to be rude, but if your OP is anything to go by you made quite a lot of simple mistakes like saying "play" instead of "player," the magic moon wand description, ("Smash Against Heads With Caution(1)") whatever the heck "Abscond" is, and various other grammatical errors.
 

CluelessCat

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@DewottKid thanks for all the suggestions! I really like the class change system idea. However I’m not sure how I would incorporate it. Would the player pick 1 class that they would invest they’re time into or would they constantly be switching classes depending on the situation? I’m not to familiar with games with a class change system so sorry if I’m misunderstanding lol. Also sorry about the bad grammar, I type really fast and don’t bother to prof read notes for myself so I forget to check for errors before I posted lol.
 

KrimsonKatt

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OK, that's understandable. You could have the player character (Sailor Albert the penguin) constantly change classes as you unlock more. Let's say you start with the Sailor Scout job and after you defeat the first boss, let's say a bandit, because every RPG's first boss is a bandit, (Most of the time) you use a plugin command (pretty easy, just copy and paste) to unlock a new job in the job menu, the Straw Hat Pirate job. (based on Luffy from One Piece with his stretchy arms and such)

When you defeat a boss, you get a new job to add to your arsenal. You can change jobs from a menu at any time, but to avoid you re-starting at Lv.1 every time you switch jobs, you can instead set levels to not change when changing classes in Yanfly's Class Change Core plugin. However this has a problem. Let's say you are Lv.7, and you just unlocked the Straw Hat Pirate job. The Straw Hat Pirate job learns "Elastic Punch" at Lv.5, but since you are past that level, you can not ever learn that skill since you would have to be using that job when you reach Lv.5 to get that skill.

A solution to this problem is quite simple. You can use Yanfly's Skill Learn System Plugin to allow you to learn skills though a menu instead of leveling up. This allows you to learn any skill from the skill type/types you have available at any time using your game's currency or JP, another stat like EXP or GP that can be used for various things like learning skills. This feature has another Yanfly plugin, though I'm not sure of the name.

I will now link all of the plugins you will need. Your welcome!
Yanfly Core Engine
http://yanfly.moe/2015/10/09/yep-1-core-engine/

Class Change Core
http://yanfly.moe/2015/11/27/yep-32-class-change-core/

Yanfly Save Core
http://yanfly.moe/2016/05/13/yep-100-save-core/

Yanfly Autosave
http://yanfly.moe/2019/02/22/yep-180-autosave-rpg-maker-mv/

Battle Engine Core
http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/

One of these Battle System Plugins

Standard Turn Battle
http://yanfly.moe/2017/03/24/yep-130-battle-system-standard-turn-battle-rpg-maker-mv/

Action Turn Battle (Final Fantasy IV-IX Battle System)
http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/

Charge Turn Battle (Final Fantasy X Battle System)
http://yanfly.moe/2015/12/05/yep-38-battle-system-charge-turn-battle/

In Battle Status
http://yanfly.moe/2016/09/03/yep-115-in-battle-status-rpg-maker-mv/

Show Turn Order (STB only!!!)
http://yanfly.moe/2017/03/17/yep-129-turn-order-display-rpg-maker-mv/

Buff and States Core
http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/

Damage Core
http://yanfly.moe/2015/11/07/yep-25-damage-core/

Critical Control
http://yanfly.moe/2015/11/08/yep-26-critical-control/

Element Control
http://yanfly.moe/2016/06/10/yep-107-element-core-rpg-maker-mv/

Extra Enemy Drops
http://yanfly.moe/2015/12/19/yep-47-extra-enemy-drops/

Extra Enemy Drops Extension: Mass Drops
http://stitchgaming.com/2016/03/nemv-quantities-yep-extra-enemy-drops-extension/

Improved Battlebacks
http://yanfly.moe/2017/02/11/yep-125-improved-battlebacks-rpg-maker-mv/

Life Steal
http://yanfly.moe/2016/02/19/yep-71-life-steal-rpg-maker-mv/

Overkill
http://yanfly.moe/2017/03/03/yep-127-overkill-bonus-rpg-maker-mv/

Target Core
http://yanfly.moe/2016/02/26/yep-74-target-core/

Selection Control
http://yanfly.moe/2016/04/22/yep-94-selection-control/

Victory Aftermath
http://yanfly.moe/2015/10/13/yep-7-victory-aftermath/

Victory Aftermath Level Up
http://yanfly.moe/2016/01/16/yep-59-aftermath-level-up/

Item Core
http://yanfly.moe/2015/10/16/yep-11-item-core/

Item Menu Catagories
http://yanfly.moe/2017/05/19/yep-137-item-menu-categories-rpg-maker-mv/

Skill Core
http://yanfly.moe/2015/10/13/yep-8-skill-core/

Multi Type Skills
http://yanfly.moe/2017/05/05/yep-135-multi-type-skills-rpg-maker-mv/

Skill Cooldowns
http://yanfly.moe/2015/10/14/yep-9-skill-cooldowns/

Skills Cost Items
http://yanfly.moe/2015/12/12/yep-43-skill-cost-items/

Skill Learn System
http://yanfly.moe/2015/11/14/yep-28-skill-learn-system/

Equip Core
http://yanfly.moe/2015/10/15/yep-10-equip-core/

Change Battle Equip
http://yanfly.moe/2016/03/13/yep-83-change-battle-equip/

Equip Requirements
http://yanfly.moe/2016/02/27/yep-75-equip-requirements/

Status Menu Core
http://yanfly.moe/2015/12/04/yep-37-status-menu-core/

Actor Variable
http://yanfly.moe/2015/12/10/yep-41-actor-variables/

Battle Statistics
http://yanfly.moe/2015/12/06/yep-39-battle-statistics/

Profile Status Page
http://yanfly.moe/2015/12/20/yep-48-profile-status-page/

Auto Passive States
http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/

Equip Battle Skills (Can be used to make equipible class abilities)
http://yanfly.moe/2016/04/08/yep-90-equip-battle-skills-rpg-maker-mv/

Allowed Battle Skill Types
http://yanfly.moe/2016/06/05/yep-106-equip-battle-skills-allowed-types-rpg-maker-mv/

Job Points
http://yanfly.moe/2015/11/13/yep-27-job-points/

Party System
http://yanfly.moe/2015/11/20/yep-29-party-system/

Actor Party Switch
http://yanfly.moe/2016/06/17/yep-108-actor-party-switch-rpg-maker-mv/

Row Formations
http://yanfly.moe/2016/01/02/yep-54-row-formation/

Steal Skill
http://yanfly.moe/2016/02/05/yep-66-steal-snatch/

Quest Journal System (really tedious to set up, be free not to use it.)
http://yanfly.moe/2017/10/13/yep-152-quest-journal-system-rpg-maker-mv/

Options Core
http://yanfly.moe/2018/04/13/yep-165-options-core-rpg-maker-mv/

Battle Animation Speed
http://yanfly.moe/2018/02/09/yep-163-battle-animation-speed-options-rpg-maker-mv/

Event Chase Player (for on map encounters)
http://yanfly.moe/2015/10/21/yep-20-event-chase-player/

Event Chase Stealth (good for stealth missions)
http://yanfly.moe/2016/03/05/yep-79-event-chase-stealth/

On Map Encounter Aid
http://yanfly.moe/2016/06/03/yep-105-event-encounter-aid-rpg-maker-mv/

Event Mini-Label
http://yanfly.moe/2015/12/08/yep-40-event-mini-label/

Base Troop Events
http://yanfly.moe/2015/10/18/yep-15-base-troop-events/

Button Common Events (if you want to change the default controls)
http://yanfly.moe/2016/01/23/yep-061-button-common-events/

Common Event Menu (good for playtesting)
http://yanfly.moe/2016/05/06/yep-98-common-event-menu-rpg-maker-mv/

Music Menu
http://yanfly.moe/2017/06/16/yep-142-music-menu-rpg-maker-mv/

Touch Input Disabler
http://yanfly.moe/2018/10/19/yep-172-touch-input-disabler-rpg-maker-mv/

Thank you for taking my suggestions to heart. Bye!

edit: Fixed spelling errors
Oh, and here are some other ideas for classes
  • Leaf Ninja (Naruto)
  • Superhero (My Hero Academia)
  • Demon Slayer (Bleach)
  • Alchemist (Fullmetal Alchemist Brotherhood)
  • Yokai (Yokai Watch, Yu Yu Hakasho, etc)
  • Space Cowboy (Cowboy Bebop)
  • Sylph (Sword Art Online)
  • Ava Rider (Neon Genesis Avengellion)
  • Duelist (Yu-Gi-Oh!)
  • Pokemon Trainer (Pokemon)
  • Titan (Attack On Titan)
  • Stand User (Jojo's Bizarre Adventure)
  • Shinmigami (Death Note)
  • Saiyan (Dragon Ball Z)
  • Magical Girl (Sailor Moon, Madoka Magica, Pretty Cure etc)
 
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