@CrowStorm
Yeah... wow. I get that you didn't find my post very useful, but how about you try to not be an *** about it? I only tried to give you advice based on the data I've collected from various (RPG Maker) devs. You said, and I quote; "
I've already decided that the game I'm working on now needs to be commercial because I need income yesterday", so I assumed you wanted advice on how to SELL your game?
Just to be clear, I've not talked to a single person who've done
well economically on itch.io. Not one.
Also, you totally hacked my post into bits, and incorrectly so. You read way too much into my "First things first", which was nothing but a transitional phrase to a cautious warning that money don't come easy as an indie dev. I put that in there because your first statement made it sound like you were itching to make some cash, like "
yesterday". It gave off a very...
capitalistic vibe.
And while we're on that, I don't care about your political leanings. Please don't put any labels on me though. I don't consider myself a capitalist nor socialist, if you need to know. All I care about is doing what I like to (make games), which I can only afford to do if it earns me (some) money. Because I'm
poor, and if a hobby that takes most of my time doesn't help me pay the bills, I can't afford to do it. Simple as that. Rich people, or
capitalists as you might call them, can afford to not think about the economics of their hobbies. Poor people can't.
As for paperwork, I was talking about other platforms than itch.io obviously. I know how easy it is to put something on itch.io but it's not that easy on most other platforms. I'm pretty sure that if you, for example, wanted to put your games on Aldorlea Games, Indinera would have you sign a contract at the very least. And from what I've heard there's a whole lot of stuff you'd have to do to put your games on STEAM as well. But hey, I guess if you're only interested in itch.io then that doesn't matter to you.
I get that you like to put labels on others. But implying I'm an "evangelist STEAM zealot", is what's not
cool. But whatever.
Oh, and since you know about Sturgeon's Law, maybe you should read up on the Dunning-Kruger Effect as well. You made this topic so you could manage your expectations? Okay, so here's my final advice for you. Everyone think their game is special but until you put it to market you don't know that. The player/customers decide, and it's far from unlikely what you're working on is "just another crap game".
Good luck with your game.