A personal project following the mold of the traditional JRPG - with more than a few deviations! Check out the recently-released 3.0 Demo by downloading it here: Spoiler Welcome to Samsarian Tale, a personal project dear to the heart inspired and modeled after the JRPG genre. Spanning countless environments and countless worlds, Samsarian Tale weaves a coming-of-age tale of Jayde, a plucky, young huntress weighed down by the pressures of her royal heritage. Alongside her childhood friend Askari and an aloof huntress Khalira, Jayde explores the mysteries behind the long lost-to-the-world powers of Phoenix Fire, a terraforming magic with extraordinary powers. Samsarian Tale traverses many philosophies and cultures in its ambitious 30-hour (plus?) story, but also places great importance in exploration, questing, and off-the-road tasks. While the game remains linear in nature--progressing from area to area--each locale is filled with personality-brimming NPCs, quests with depth, hidden areas, and optional monsters and bosses to hunt and track. Battles are styled a la a combination of Ao no Kiseki mechanics and Chrono Trigger's on-map battles, and the game offers a plethora of ways of customize your party members' stats, skills, and passive boosts. Please check out the sections below for more info on each part of my game, and thanks for stopping by! Spoiler Long ago, during the inception of the new world, ancient myths tell that the Phoenix, the arbiter of the Samsarian Cycle, imparted its power unto the first humans so that they could construct society and advance at unprecedented rates. This power was known as Phoenix Fire, a divine form of fire with the adverse ability of healing, constructing, and making fertile the land. The remnants of its powers have been long gone from this world, and to any left who know of it, Phoenix Fire is a mere folk tale. This story follows the adventures of Jayde, a young girl who resides on the rich, verdant isle of Jua. Though she prefers hunting and gallivanting and everything in between, Jayde is the heiress of the Shuja tribe, a proud tribe which makes its home in the middle plains of Jua. Alongside her timid childhood friend Askari and the renowned hunter Khalira from the neighboring tribe, Jayde embarks on a journey to uncover the ancient past of Jua and its supposed connection to the Samsarian Cycle. Spoiler An RPG Maker game wouldn't be complete without lying on one extreme of the battle-complexity spectrum - lo and behold the battle system of Samsarian Tale! Experience fast yet heated battles right on the map, adding to immersion and making the process of exploration faster and more engaging. Turns function a la Ao no Kiseki, with characters acting immediately and controlling the delay of their next turn. Carefully construct your strategies by taking advantage of the Ardor Change System, which has party members shift emotions - and skillsets - in the midst of battle. One bad streak of emotion may turn the tide of battle! Player characters can also equip Specialties, a reworked Class System that takes after traditional class systems of old. While characters retain specific skills, they can also take advantage of strategies, passive skills, and growth control that Specialties offer! Craft your party well before battle to cover up any weak spots, and make use of stat boosts to grow each character as you see fit! Many more customization features lie within the game, including the Lapillus System. Lapilli gemstones function similar to Materia from FFVII, but rather than giving skills and magic, Lapilli allow you full control over your character's stats. Attack-oriented and Defense-oriented Lapilli are available and can be mixed and match to concoct the perfect setup to take into battle! Samsarian Tale offers a thorough, engaging way to manage and track your progress in an area - the Affinity System! Affinity is a measure of your total involvement in an area, which includes hunting monsters, finding important landmarks, completing quests, and locating rare items known as Treasures. Exploration is a key component of the game, and with Affinity you can make sure every stride you take is acknowledged and rewarded. Who knows, some townspeople may take note of your good deeds, too! Action Gauge is another unique feature of this game. The Action Gauge is a meter which measures the amount of AP (Action Points) you have, and can be seen at any time by pressing 'A.' AP allows Jayde to perform different actions, such as searching for materials, mining important/equipable items, and performing special actions in the overworld. AP can be accumulated by defeating anima and discovering new locations, among other ways. AP is instrumental in finding items for quests and especially for finding new areas/anima! Among the last feature to get showcased is the Time System, a system not too unfamiliar to RPG enthusiasts. Similar to games such as Xenoblade Chronicles and the Atelier Series, music, characters, and monsters change dramatically as daytime turns to night! Time provides an extra layer of immersion as well as a visualization of time passing which goes well with one of the central themes of the game: Exploration! Spoiler Since the current version isn't far enough to uncover the antagonist(s), I'll refrain from mentioning them (though they do exist!). For now I'll go ahead and introduce the protagonists and important characters of the upcoming demo: Jayde is the 15 year-old protagonist of the story. A brazen young girl who has always been inclined towards hunting, exploring, and other daring activities, she bears the burden of inheriting her tribe, the Shuja Tribe, for she is the daughter of the exalted Shuja Chieftain himself. She often resents her brother and her father for the expectations they place on her, especially when they forbid her from exploring certain areas of Jua. Jayde's dreams become reality soon, however, since her journey will take her to many areas of Jua and beyond. Askari is Jayde's childhood friend and another resident of the Shuja Tribe. Though Jayde prefers to endanger herself in search of monsters and discoveries, Askari leads a much more reserved lifestyle, preferring to garden, gather, and help provide medicine for the tribe. He has a strong aversion to fighting, but his loyalty towards Jayde helps him to overcome this as the story progresses. Khalira is a famous and accomplished huntress from Shuja's neighboring tribe, the Maji Tribe. While she is barely older than Jayde, Khalira has already made a name for herself as the strongest hunter in her tribe and a fierce protector of its people. She couldn't care less for accolades, however; Khalira is highly aloof and is loyal only to the duties she is given. Few have ever seen a side of her that isn't shooting a strict gaze. Enza is Jayde's older brother, a 21 year-old warrior who also bears the responsibility of inheriting the tribe. Unlike Jayde, Enza devotes himself to becoming a strong leader and a man of the people. Although he spends most of his days in the village helping where he's needed, he is also modestly known as the strongest hunter of the Shuja Tribe. Some say he alone has bested some of the strongest anima in the land of Jua, but nowadays he scarcely unsheathes his sword to go out hunting. Spoiler Check out the first video in the new ST Gameplay series (more to come soon!): Spoiler Scroll to the top to download Samsarian Tale's current 2-hour demo to experience the full first chapter, features and all! Thank you all for taking interest in my game and feel free to leave any comments, criticism, or questions below! If you're interested in supporting my project with flair, the supporter flair is posted below!