I know it hasn't been that long since I last requested a script, but I really need this one too. I'm planning on employing a Amnesia-esque sanity system for my RPGXP horror game which would function as a Sanity Meter that would decrease whenever something I specify happens. If possible, I would like the sanity meter to decrease if a certain script within an event triggers it so including how much of it would be taken away and to increase by using a certain item. If the Sanity Meter would happen to be low (under a specified limit) I would like to be able to trigger some events as well, and said events would stop functioning if the sanity meter happens to be raised again. If my specifications didn't make sense at all let me know and I'll try to detail them better.