- Introduction: An ABS, plus a Pixel Movement and a Particle Engine. The result? SAS IV. - Features: Full Pixel Movement Khas Particle Engine powered Realistic Collisions Awesome Gameplay High customization Weapon icon Easy to use Skills Lag free Damage PopUp Optimized HUD Voice And more... - Add-ons: Optimized HUD with HP, MP, EXP and Skill Damage PopUp script Heal player when Level Up - Instructions: All the instructions are on the SAS IV demo. Please read them carefully. Video: - Screenshots: - Links: Terms of Use: English - Read before use Download: English - Latest version Blog: Click Here! Important: I no longer offer support for this script (why?). - Credits: Created by Khas Arcthunder. A special thanks to OmTsTM for testing SAS and recording the video.
Dont give up keep trying to use it and eventually you will get it. just keep playing with it, if u break it restart. dont start anything big and have fun while learning it, the best way to learn right trial and error
I didn't find this the least bit complicated. The script is well explained and the demo implements all of the features so it's easy to copy/paste events and edit them to suit your needs. I am currently using it in my project! Great work!
hello khas i've been implementing this action system of yours in my project.. but the thing is i'm having a trouble.. when some of the character class is a melee type skill user rather than a ranger.. would you mid if you add an option of its a range or melee .. and another thing .. can you make skills like multiple hit.. skills only hit once and the last thing can you add a spell cast animation.. I idmire your work by the way.. i would donate if you made this idea of mine added to your system.. this would be great !! XD
@BladesofJustice: don't bump someone else's topic. Especially one that was posted in 2012. The OP doesn't seem to be active anymore.
The links arent dead. Just click where it says to go, then click the RPG Maker tab. Sapphire is right at the top. Anyways, could someone who is familiar with this help me? I cannot figure out how to make the particals.
To say I am a newb when it comes to programing is a GIGANTIC understatement, can anyone tell me how or point me in the direction of how to put this to use? It's exactly what I am looking for, but as I said i wouldnt know where to begin, even after watching the demo, and attempting to read the instructions. My apologies if I am posting in the incorrect place as well, This is honestly my first forum as well, lol. (aside from LS,guild sites) Thanks for any help
I'm loving this script so far, it's the easiest real-time battle system I've found, but I do have a question. If I enter a map that's more than 30X30 tiles, the load time for that map is increased by about a whole second. Now, with 500X500 tile maps, that takes about 15-20 seconds to load, while without the script it loads almost instantly. This isn't a game breaking bug, but it gets quite annoying, especially since I've built my maps to be huge. I thought it might be another script, but I made a 500X500 map on the demo and it still lagged. Can anyone confirm if this is common, or if it's just my PC? Thanks!
Well, I think that's normal with scripts that somehow affects the whole map... I think I've seen on this script or MOG's script that they actually don't suggest using these systems in really large maps...