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Well i don't know ruby either, but i've been trying some stuff out and some of it works
Ok first i'll show you what i've chnaged in the [Sapphire_Particle] Class, see img below. From what I understand the SAS enigine will create an trail behind the original particle by creating particles with diminished opacity. In my case every time the opacity is decreased with [100] and when the opacity is less than [154] no more partcles are created.
View attachment 31524
Now for firing the arrow, i've taken a bit of an different aproach, I've disabled the original controlls imbedded in the script. and instead I use Yanfly's Button common events script (https://yanflychannel.wordpress.com/rmvxa/field-scripts/button-common-events/). and Hime's equip events (http://himeworks.com/2013/06/common-equip-events/). Every time i equip my bow i will call an common event that will switch my skill to match the equiped weapon see image below.
View attachment 31525 my actor can equip both an bow and sword at the same time and switch between them by pressing [1] and [2]. Then if i press the attack button i will trigger an other common event see image below.
View attachment 31526 which then in turn calls: see image below.
View attachment 31527
this way you can both attack with bow and sword with the same button, it also takes care of you ammo system this way.
Ok, now for the direction of you arrow you'll have to define an variable in the [Sapphire_Skill] Class (don't foreget the attr_reader otherwise it won't work), now add the varibae some where below [@blend = @skill.blend] or something and call it the way i did in my script, see image 1.
well i hope this helps, and if you have more questions send me a pm or something so we don't clog this thread any more![]()
Hello I've done step comment event my skill but I can not do the next step.You can not explain further.I do not know how to switch the between added by pressing [1] and [2] .Thanks YOU take a picture
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