SAR_MVAchievements version 1.2.1 Sarlecc Introduction This plugin allows you to have achievements inside an RPG maker MV game. It is highly flexible allowing you to program your own achievement scene or to use one of the achievement scene style plugins I have provided. Features - Global achievements - Non-global achievements - Achievement auto checking - Achievement sealing (disallows extra achievements from being added over what you want) - Tie achievements to switches or variables Screenshots Spoiler How to Use *Note* old saves will not work with this script you will have to make a new game. Script calls: SAR.achievements.achievementSwitch(global, name, description, gameSwitchID, reward, icon, bool) global = number 1 or 0 name = string description = string gameSwitchID = number reward = Common Event ID icon = number bool = optional true or false (false is default) SAR.achievements.achievementVariable(global, name, description, gameVariableID, limit, reward, icon, bool) global = number 1 or 0 name = string description = string gameVariableID = number limit = number (this is what the gameVariable must equal to recieve the achievement) reward = Common Event ID icon = number bool = optional true or false (false is default) Plugin commands: SarleccAchievementsSwitch global name description gameVariableID limit reward SarleccAchievementsVariable global name description gameVariableID limit reward *Note that the description value uses periods "." to bind words to its self. i.e: this.is.a.description Demo Included in the commercial licensed version Script Non-Commercial links. Github link: SAR_MVAchievements.js Github link: Achievement_scene_style1.js For commercial use license: Shop $5.99 Comes with the following bonus': Demo, pdf manual, SAR_POPUP, an additional achievement scene style, a plugin that displays particle explosions, and js-expression-eval (for convenience as SAR_POPUP uses it). It also includes some basic graphics (shown above in the screen shots) and a sound effect. FAQ None yet. UPDATES Spoiler SAR_MVAchievements 1.1.0: * changed the reward variable to be a common event id SAR_MVAchevements 1.2.0: * Fixed global achieves not being so global. Fixed anyGlobalAchieves switch now the id you use * will work for it. SAR_MVAchievements 1.2.1: * Fixed the normal achievements from acting like global achievements (hopefully). SAR_AchievementPOPUP 1.5.0: * can now set the location * can now have the popup at the top or bottom of screen * popup will fadein/out when at top or bottom of screen * can set size of popup * can set the background of popup * to have a new line in popup use a \n after the name of the achievement SAR_AchievementPOPUP 1.5.1 * 1.5.1 fixed this.positionType to this._positionType where I forgot an underscore on line 259 * removed some console.log lines SAR_AchievementPOPUP 1.5.2: * fixed glitch with the popup displaying more than once when clicking with the mouse SAR_Explosion 1.1.0: * 1.1.0 Rewritten to work with RPGMaker MV version 1.3.1 * will no longer work with old versions of MV. OTHER: GameOver image is now a .png please remove the old .pdn file. updated the manual Credit and Thanks Non-commercial credit: Sarlecc Commercial licensed credit: Sarlecc, Matthew Crumley, Chad Engler TERMS link Author's Notes Next on my list to do now that I know how JS works is Time_Machine and Skill_Usage.