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SAR_MVAchievements version 1.2.1

Sarlecc



 
Introduction
This plugin allows you to have achievements inside an RPG maker MV game. It is highly flexible allowing you to program your own achievement scene or to use one of the achievement scene style plugins I have provided.
 
Features
- Global achievements
- Non-global achievements
- Achievement auto checking
- Achievement sealing (disallows extra achievements from being added over what you want)
- Tie achievements to switches or variables
 
Screenshots

 


 
How to Use


*Note* old saves will not work with this script you will have to make a new game.



Script calls:
SAR.achievements.achievementSwitch(global, name, description, gameSwitchID, reward, icon, bool)
global = number 1 or 0
name = string
description = string
gameSwitchID = number
reward = Common Event ID
icon = number
bool = optional true or false (false is default)


SAR.achievements.achievementVariable(global, name, description, gameVariableID, limit, reward, icon, bool)
global = number 1 or 0
name = string
description = string
gameVariableID = number
limit = number (this is what the gameVariable must equal to recieve the achievement)
reward = Common Event ID
icon = number
bool = optional true or false (false is default)


Plugin commands:
SarleccAchievementsSwitch global name description gameVariableID limit reward


SarleccAchievementsVariable global name description gameVariableID limit reward


*Note that the description value uses periods "." to bind words to its self. i.e: this.is.a.description
 
Demo
Included in the commercial licensed version
 
Script
Non-Commercial links.
Github link: SAR_MVAchievements.js
Github link: Achievement_scene_style1.js



For commercial use license:
Shop $5.99


Comes with the following bonus':
Demo, pdf manual, SAR_POPUP, an additional achievement scene style, a plugin that displays particle explosions, and js-expression-eval (for convenience as SAR_POPUP uses it). It also includes some basic graphics (shown above in the screen shots) and a sound effect.


 
FAQ
None yet.


UPDATES

SAR_MVAchievements 1.1.0:
 *       changed the reward variable to be a common event id


SAR_MVAchevements 1.2.0:


* Fixed global achieves not being so global. Fixed anyGlobalAchieves switch now the id you use 
* will work for it.


SAR_MVAchievements 1.2.1:


* Fixed the normal achievements from acting like global achievements (hopefully).


SAR_AchievementPOPUP 1.5.0:
 *       can now set the location
 *       can now have the popup at the top or bottom of screen
 *       popup will fadein/out when at top or bottom of screen
 *       can set size of popup
 *       can set the background of popup
 *       to have a new line in popup use a \n after the name of the achievement


SAR_AchievementPOPUP 1.5.1


*        1.5.1 fixed this.positionType to this._positionType where I forgot an underscore on line 259
*       removed some console.log lines


SAR_AchievementPOPUP 1.5.2:
*       fixed glitch with the popup displaying more than once when clicking with the mouse


SAR_Explosion 1.1.0:
*       1.1.0 Rewritten to work with RPGMaker MV version 1.3.1
*       will no longer work with old versions of MV.


OTHER:
GameOver image is now a .png
please remove the old .pdn file.


updated the manual


 
Credit and Thanks
Non-commercial credit: Sarlecc


Commercial licensed credit: Sarlecc, Matthew Crumley, Chad Engler


TERMS
link
 
Author's Notes
Next on my list to do now that I know how JS works is Time_Machine and Skill_Usage.

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