- Joined
- Apr 20, 2016
- Messages
- 30
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMMV
Hello all,
So I've been using Sapphire Action System IV, and things are going mostly smoothly. However, once I got into enemies that apply poison, I noticed that the health bar doesn't drain. I opened the menu to check, and the HP does drain. When I closed the menu, the HUD updated and the bar dropped to the correct level. So it seems that the HUD doesn't update when taking damage from a status effect. I'm not a programmer, but I can imagine that the system only updates the HUD when taking damage from an attack or skill (or when using skills for MP). I was wondering if anyone could come up with a script that updates the HUD every few steps.
To be clear, specifically NOT only when the player is poisoned, because I also has a status effect that drains MP in the same way.
Any help is appreciated!
-Atman
So I've been using Sapphire Action System IV, and things are going mostly smoothly. However, once I got into enemies that apply poison, I noticed that the health bar doesn't drain. I opened the menu to check, and the HP does drain. When I closed the menu, the HUD updated and the bar dropped to the correct level. So it seems that the HUD doesn't update when taking damage from a status effect. I'm not a programmer, but I can imagine that the system only updates the HUD when taking damage from an attack or skill (or when using skills for MP). I was wondering if anyone could come up with a script that updates the HUD every few steps.
To be clear, specifically NOT only when the player is poisoned, because I also has a status effect that drains MP in the same way.
Any help is appreciated!
-Atman
