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- Mar 19, 2016
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Hi guys! I hope this is the right place for posting this:
I am using a combination of Khas' Sapphire Action System IV and Atelier's Ultima Hud to create a kind of Zelda like combat system. The process is quite simple: I set the player's max level to 1 and assigned 1 attack point in his class. Besides, it is configured to 1 heart = 1 HP point. The enemies have around 2 or 3 HP points, etc. I want to achieve two more things, though:
1. Right now, the Ultima HUD with zelda-like hearts and the SAS's HUD appear at the same time. I want the SAS's one to not appear, so only Ultima HUD life system works.
2. My player sprite is two tiles tall, and the SAS's weapons slash from the botom of the player, since the player is suposed to be 1 tile tall. Can I set the weapons to display in the upper tile when used?
I hope there is a simple command I can change in the script to achive this.
Thank you in advance!
I am using a combination of Khas' Sapphire Action System IV and Atelier's Ultima Hud to create a kind of Zelda like combat system. The process is quite simple: I set the player's max level to 1 and assigned 1 attack point in his class. Besides, it is configured to 1 heart = 1 HP point. The enemies have around 2 or 3 HP points, etc. I want to achieve two more things, though:
1. Right now, the Ultima HUD with zelda-like hearts and the SAS's HUD appear at the same time. I want the SAS's one to not appear, so only Ultima HUD life system works.
2. My player sprite is two tiles tall, and the SAS's weapons slash from the botom of the player, since the player is suposed to be 1 tile tall. Can I set the weapons to display in the upper tile when used?
I hope there is a simple command I can change in the script to achive this.
Thank you in advance!
