GoodSelf

Zhu Li! Do the thing!
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These are beautiful, such high quality work!
I would love to see your process from start to finish.
 

standardplayer

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Mostly looks really nice :D The animation is so smooth, but in the third picture, I honestly can't tell what I'm looking at (girl with the cat) What is coming out of her shoulder, is that a phantom spirit arm giving someone the finger?

And the image after that, where she is seated on that mostly white surface.
I can't tell what she's sitting, on, it kind of looks like a block of ice or snowy ground, maybe? Is that green stuff grass, then? Is the one thing a weed? That's the thing with pixel art environments, it can look cool or look kind of dirty.

I think the characters look great, and 4th + 5th from the left in the second picture are my two favs

And once again, the walk animation looks very smooth, so good XD
 

ganges

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Thank you all for your comments.

It's very well done! Beautiful, we can see you have a lot of talent and experience.
Thank you!
It's been about four years since I started pixel art.


I love the one in the green coat and glasses. Nice arts!
Thank you!
He is a black-haired girl grandpa ☆


These are beautiful, such high quality work!
I would love to see your process from start to finish.
Thank you!
I'd like to share if I can take a video of the working scenery someday!


These are so cute!!
I love the way u animated the clothes, mega smooth TwT
Thank you!
I read a Japanese animation book and studied!
I like 8-frame loop animation!


Mostly looks really nice :D The animation is so smooth, but in the third picture, I honestly can't tell what I'm looking at (girl with the cat) What is coming out of her shoulder, is that a phantom spirit arm giving someone the finger?
Thanks for candid opinions!
This is intended for poses that support the body with both hands.
Her center of gravity is behind.
I wanted to give her the feeling of raising her shoulders.

And the image after that, where she is seated on that mostly white surface.
I can't tell what she's sitting, on, it kind of looks like a block of ice or snowy ground, maybe? Is that green stuff grass, then? Is the one thing a weed? That's the thing with pixel art environments, it can look cool or look kind of dirty.
She is sitting on an ancient stone pillar.
Cracked on the way. Grass and moss are growing.

The pixel art this time may have been too large.
I will continue to train pixel art so that it can be recognized as intended.
In the game, pixel art will be displayed in the size below.
aula_w_liying2-export.png


I think the characters look great, and 4th + 5th from the left in the second picture are my two favs

And once again, the walk animation looks very smooth, so good XD
I'm happy to you have say that!





By the way, I write the main theme.
I would be happy if you could listen.
thank you!

 

standardplayer

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Thanks for candid opinions!
This is intended for poses that support the body with both hands.
Her center of gravity is behind.
I wanted to give her the feeling of raising her shoulders.
? I still don't understand, what is the dark blue graphic that appears above her right(our left) shoulder?

Also, the theme track is very nice, and very well done!
 

ganges

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? I still don't understand, what is the dark blue graphic that appears above her right(our left) shoulder?
This is her weapon (sword). It is stuck on the ground.
It's hard to understand!
The sword she has in the image below.
sv_aula2_idle2_2x.gif


Also, the theme track is very nice, and very well done!
Oh! Thank you for listening! I like it too!
 

standardplayer

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Nice! Love the sleeveless hoodie for her, and the hair accessories :D
 

QuantumCapybara

Money Can't Buy Capyness
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I really like your styles (plural). What was behind the stylistic decision to depict all the forward-facing female characters as bow-legged with their feet curved inwards? Also is that Squall Leonheart I see as one of the MCs or just somebody who bears a heck of a resemblance to him?
 

ganges

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I really like your styles (plural).
Thank you so much!


What was behind the stylistic decision to depict all the forward-facing female characters as bow-legged with their feet curved inwards?
I haven't really thought about it too deeply.
The simple reason is that I like this style.


Also is that Squall Leonheart I see as one of the MCs or just somebody who bears a heck of a resemblance to him?
He is one of the main characters.
As you say, I've been inspired by him, so I've been looking at the design recently.
This is mainly a remake of a face.


aula_lux_hd2.png
aula_lux_HD.png
 

ganges

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Here is a screenshot of the status screen.
I am using "MOG_Scene Status".

ステータス画面.png
 

ObsidianTrance

Pensword, the Old Hunter
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ganges

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[QUOTE = "ObsidianTrance、post:1054091、member:86838"]
これらはいくつかの素敵なスプライトです。アニメの流れはバッチリ!
[/見積もり]
ピクセルアートをご覧いただきありがとうございます。
ちなみにこれは最新のものです。
mob_npc.png
aula_lux_HD3.png
 

ObsidianTrance

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これらはいくつかの素敵なスプライトです。アニメの流れはバッチリ!
[/見積もり]
ピクセルアートをご覧いただきありがとうございます。
ちなみにこれは最新のものです。
Of course! Looking forward to more and when you implement them in-game, if your goal :)
 

ganges

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It's a folder icon for the RPG Maker MV project.

folder_icon-booth.png

Sprite-0007.png
 

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