Woow! Sweet-looking animations! I think I like the more pixellated style better, I think there's something merciful in giving more leeway to the imagination.
I see that a lot of your characters, at least the main ones in your first post, are pretty much identical to each other in terms of body type and pose. What do you think, would it be difficult to have more variation there? You got a much nicer selection of different body types with the less important characters (I'm guessing?).
It's very difficult to give each character their own personality with small pixel art.
I need more practice.
As you said, there are influences from Final Fantasy.Wow. I really love the overall vibes of your aesthetic. Liberistella feels like it's FF inspired, but distinct enough to be it's own wistful world. Love the pixels and concepts - they feed the imagination wonderfully.
I had no idea you liked that tree so much.Hey, also, have I told you how mesmerising it is to look at that tree? I really love trees, but I feel they're hard to do well. I'm not 100% sold on your tree, it smacks maybe a bit too much of pixel porridge, but it's still somehow really mesmerising! Feels like I could just stare at it for hours... soo, maybe it really is perfect in that way.
That walking animation looks super smooth, too! But her legs crossing inward? That looks a bit pathological already. I know the effect you're going for, but have you tried toning it down (out?) a bit? Might look better.
I hope you don't mind a mild critiquing question, I'm just curious; What made you decide to make all of the female sprites have internally rotated femurs, or in other words, pigeon-toed?
It's a neat art style, minimalistic yet full of personality.
Here's a little drawing I did.
In the image below, design A is the one I like the most.