- Joined
- May 16, 2014
- Messages
- 283
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- English
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- RMMZ
I am trying to implement a save and quit function.
The player would trigger an event that would cause an auto save (using Hudell's auto save plugin) to accomplish the save function which works all well and good.
The problem at hand however is that I cannot find a way to have it then go to the title screen without causing a loop to occure. With how I have it setup now the game auto saves and then returns to title. That all works, a save is made and I am now at the title screen. The problem is that the last thing the game remembers doing is running an event, of which's next process is to return to title. That makes perfect sense in heinsight since that is how it works.
I so far have been unable to find a way to return to the title without causing this "loop" to occure. Does anybody have any idea of how to implement this save and quit function?
The player would trigger an event that would cause an auto save (using Hudell's auto save plugin) to accomplish the save function which works all well and good.
The problem at hand however is that I cannot find a way to have it then go to the title screen without causing a loop to occure. With how I have it setup now the game auto saves and then returns to title. That all works, a save is made and I am now at the title screen. The problem is that the last thing the game remembers doing is running an event, of which's next process is to return to title. That makes perfect sense in heinsight since that is how it works.
I so far have been unable to find a way to return to the title without causing this "loop" to occure. Does anybody have any idea of how to implement this save and quit function?
