Save based attack in RPGMAKER MV

void_of_the_mind

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Hello all, I am currently working on a game that supports the Yanfly Save Core (http://www.yanfly.moe/wiki/Save_Core_(YEP)) and I was wondering if anyone might have any ideas on how to code this concept:

I want to make an enemy that uses an attack that deals damage that increases every time you save the game. I want the save counter since that has other implements I want to utilize. Specifically, it only effects a single play-through, it does not add up the saves of different play-throughs.
I'm not sure if its simple and I'm just being absentminded but I would very much appreciate feedback as to whether I can accomplish this. Thanks in advance!
 

Ossra

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@void_of_the_mind You should be able to use '$gameSystem._saveCount' to determine how many times the player has saved on a specific save file.
 

Kes

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Game Mechanics Design is for looking at aspects of game play at a more conceptual level. "How do I...?" (implementation) questions belong in the Support forum for the engine you are using.
[MOVE]RPG Maker MV[/MOVE]
 

void_of_the_mind

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Game Mechanics Design is for looking at aspects of game play at a more conceptual level. "How do I...?" (implementation) questions belong in the Support forum for the engine you are using.
[MOVE]RPG Maker MV[/MOVE]
... it is conceptual bud. I was asking for opinions and help on how to manipulate the games *mechanics*, so it made sense to put it here. I swear if I had put it in that forum I'd be nagged to put it somewhere else all the same >_>
At any rate,
@void_of_the_mind You should be able to use '$gameSystem._saveCount' to determine how many times the player has saved on a specific save file.
answered it just fine. Thank you!
 

Kes

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But as the answer which appears to have resolved your issue (Osra "answered it just fine") is an implementation suggestion, it has been moved to the correct place.
 

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