- Joined
- Jun 9, 2018
- Messages
- 18
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RM2k3
Hello all, I am currently working on a game that supports the Yanfly Save Core (http://www.yanfly.moe/wiki/Save_Core_(YEP)) and I was wondering if anyone might have any ideas on how to code this concept:
I want to make an enemy that uses an attack that deals damage that increases every time you save the game. I want the save counter since that has other implements I want to utilize. Specifically, it only effects a single play-through, it does not add up the saves of different play-throughs.
I'm not sure if its simple and I'm just being absentminded but I would very much appreciate feedback as to whether I can accomplish this. Thanks in advance!
I want to make an enemy that uses an attack that deals damage that increases every time you save the game. I want the save counter since that has other implements I want to utilize. Specifically, it only effects a single play-through, it does not add up the saves of different play-throughs.
I'm not sure if its simple and I'm just being absentminded but I would very much appreciate feedback as to whether I can accomplish this. Thanks in advance!