AudioManager.saveBgs()
1
- Script:AudioManager.replayBgs($gameVariables.value(1));
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with the ID of the variable you stored it in earlier.Thank you so much!!!Yes. In fact, the engine does this when you enter/leave battle.
Try this:
- Save BGS - Control Variables -> Script:
JavaScript:AudioManager.saveBgs()
- Replay BGS from game variable
1
- Script:
ReplaceJavaScript:AudioManager.replayBgs($gameVariables.value(1));
1
with the ID of the variable you stored it in earlier.
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