Dimwit_Flathead

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Hi there, I do know we are not supposed to discuss MV for PS4 in here, but I'm building a manual for it (in French for the moment) and there is, in the Maps General Parameters, an option that doesn't exist in MV/PC (or MZ either):

Save destination coordinates for all events: saves the position of all events on the map. Events will be loaded based on the last saved starting position and orientation.

ps4.jpg
In case someone knows what it is and why it has been added to the PS4 version of MV, I'd be very grateful (and my future readers too).
Thank you.
 

rpgLord69

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It sounds like a command to remember map positions of events. Like normally, if you move an event with a move route and then exit and enter a map, the event will be at its original coordinates. But with that command it sounds like the events will be at their new coordinates when you reenter the map.

I guess they added that command there, because it's a useful command. For the PC versions there are plugins for that, so the devs don't feel like putting in the work.
 

ATT_Turan

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Isn't its own description pretty self-explanatory? Like, I don't get what the question is.
 

Dimwit_Flathead

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Question was: what it is and why it has been added to the PS4 version of MV. :cool:
 

ATT_Turan

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Okay, I'll rephrase...I understand what your question was, but not why it was needed :guffaw: No one here worked on programming the console or PC versions, we can't tell you why a feature was included in one but not the other.

Anyway, good luck with your project.
 

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