Save files saved to local data folders

Discussion in 'JS Plugin Releases (RMMV)' started by taarna23, Feb 4, 2016.

  1. Kes

    Kes Global Moderators Global Mod

    Messages:
    20,555
    Likes Received:
    10,496
    First Language:
    English
    Primarily Uses:
    RMVXA
    @Anuhksunara I have merged your 2 posts into one for you. If you want to add something, just use the Edit button and include the additional information/comment on your earlier post.
     
    #21
    Anuhksunara likes this.
  2. JAD94

    JAD94 The lunar knight Veteran

    Messages:
    664
    Likes Received:
    187
    Location:
    New York
    First Language:
    English
    Primarily Uses:
    RMMV
    yes i was also having this issue thank you :)

    im looking in the package.json and cant find the kadokawa/rpgmv folder you suggested
     
    Last edited by a moderator: Sep 25, 2018
    #22
  3. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

    Messages:
    5,409
    Likes Received:
    4,078
    Location:
    Belgium
    First Language:
    Dutch
    Primarily Uses:
    RMXP

    JAD94, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.



    In the future, please use the 'Edit' button if you want to add something after you posted.
     
    #23
    JAD94 likes this.
  4. JAD94

    JAD94 The lunar knight Veteran

    Messages:
    664
    Likes Received:
    187
    Location:
    New York
    First Language:
    English
    Primarily Uses:
    RMMV
    sorry
     
    #24
  5. mlogan

    mlogan Global Moderators Global Mod

    Messages:
    13,718
    Likes Received:
    7,579
    Location:
    Texas
    First Language:
    English
    Primarily Uses:
    RMMV
    @JAD94 I've merged your posts together. I think there is an issue where if you go back to edit a post and try to make a quote, it automatically makes it a second post.

    However, you don't need to quote posts every time to reply. If you are responding to the last post, just simply type in the box at the bottom and hit Post Reply. If you want to address someone specific, you can type @ followed by their username to tag them as I've done in this post. Usually, that is the best way to do it, unless you just really need to call out a specific bit of something that someone has written.
     
    #25
    JAD94 likes this.
  6. JAD94

    JAD94 The lunar knight Veteran

    Messages:
    664
    Likes Received:
    187
    Location:
    New York
    First Language:
    English
    Primarily Uses:
    RMMV
    thank you :)
     
    #26
  7. taarna23

    taarna23 Marshmallow Princess Global Mod

    Messages:
    2,349
    Likes Received:
    4,629
    Location:
    Saskatoon, SK, Canada
    First Language:
    English
    Is this a problem with deployed games? This plugin is meant to be enabled only immediately prior to deploying your game - otherwise technically the running application is RPG Maker MV and it will look to THAT temporary folder to save your files in, which indeed will contain all of your saves, regardless of project. This is not meant for use with playtesting.
     
    #27
    JAD94 likes this.
  8. JAD94

    JAD94 The lunar knight Veteran

    Messages:
    664
    Likes Received:
    187
    Location:
    New York
    First Language:
    English
    Primarily Uses:
    RMMV
    i will check :)

    edit:
    for deployed projects the save files are still mixing. what else can i do to ensure each project saves differently to avoid overlapping
     
    Last edited: Sep 26, 2018
    #28
  9. taarna23

    taarna23 Marshmallow Princess Global Mod

    Messages:
    2,349
    Likes Received:
    4,629
    Location:
    Saskatoon, SK, Canada
    First Language:
    English
    @JAD94 I'll do some testing this weekend and see what I can come up with.
     
    #29
    JAD94 likes this.
  10. JAD94

    JAD94 The lunar knight Veteran

    Messages:
    664
    Likes Received:
    187
    Location:
    New York
    First Language:
    English
    Primarily Uses:
    RMMV
    Thank you very much appreciated :)
     
    #30
  11. taarna23

    taarna23 Marshmallow Princess Global Mod

    Messages:
    2,349
    Likes Received:
    4,629
    Location:
    Saskatoon, SK, Canada
    First Language:
    English
    Well. What once worked, works no more. This happens. I have found a fix, can confirm it even works when playtesting (although you'll have a headache on your hands if you rename your game title as you'll get a shiny new save folder).

    I will be updating the first post right away with the fix and new folder location information.
     
    #31
    Archeia and JAD94 like this.
  12. JAD94

    JAD94 The lunar knight Veteran

    Messages:
    664
    Likes Received:
    187
    Location:
    New York
    First Language:
    English
    Primarily Uses:
    RMMV
    perfect thank you so much! one question, when you say rename your game do you mean after deployment? because it comes out as game.exe and i change it to my game's title, will i have an issue?
     
    #32
  13. taarna23

    taarna23 Marshmallow Princess Global Mod

    Messages:
    2,349
    Likes Received:
    4,629
    Location:
    Saskatoon, SK, Canada
    First Language:
    English
    Nah, just the name in the database - the one that shows up across the title bar when your game is running. Changing that will alter where saves are saved, but should ensure a more unique placement for your game's save files.
     
    #33
  14. JAD94

    JAD94 The lunar knight Veteran

    Messages:
    664
    Likes Received:
    187
    Location:
    New York
    First Language:
    English
    Primarily Uses:
    RMMV
    ah ok i dont use that haha i just use an image with the title already on it :)
    let us know once the new version is up thanks again :)
     
    #34
  15. taarna23

    taarna23 Marshmallow Princess Global Mod

    Messages:
    2,349
    Likes Received:
    4,629
    Location:
    Saskatoon, SK, Canada
    First Language:
    English
    It IS up, and on the first post of this thread.

    And not THAT title, the one on the bar that shows the x button, and the maximize button. The title you set in your game's database, regardless of where you show it in-game. Anyway, if you make a save and go to the folder directed by the first post, you will see what I mean.
     
    #35
    JAD94 likes this.
  16. JAD94

    JAD94 The lunar knight Veteran

    Messages:
    664
    Likes Received:
    187
    Location:
    New York
    First Language:
    English
    Primarily Uses:
    RMMV
    thank you so much :)
     
    #36
  17. Lakaroth

    Lakaroth Veteran Veteran

    Messages:
    272
    Likes Received:
    127
    First Language:
    English
    Cool plugin, but i got this error when i try to save.
     

    Attached Files:

    #37
  18. Mifey

    Mifey Villager Member

    Messages:
    13
    Likes Received:
    2
    First Language:
    Deutch
    Primarily Uses:
    RMMV
    Hi @taarna23
    Sorry if it's out of the boundary, but you are the only one that seems to have a good understanding of how Engima works.
    I'm using the DKTools plugin, I use it to precache pictures to avoid the flickering problem when switching pictures and make the game run better.
    In that plugin, I specify the path directory for the folder img/Pictures to preload the entire folder.
    Everything works properly when I use it in a standard MV deployment method, everything is preached as it should, no more flickering etc.
    But when I use Enigma Virtual Box on my deployed game, the cache function of DKTools just breaks, nothing is precached and every time I switch pictures it causes flickering because the precaching option doesn't work. I suspect it is caused by how Enigma Virtual Box puts everything into a single .exe file.
    I really like that feature and I think it's something essential for any commercial games, I was wondering if you had any ideas what might cause this problem by any chance? Thank you and sorry again if it's out of boundary.
     
    #38

Share This Page