Kes

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@Anuhksunara I have merged your 2 posts into one for you. If you want to add something, just use the Edit button and include the additional information/comment on your earlier post.
 

Lunawolfcomics

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Hi,

It's an old thread but I would like to mention something that could help if someone encounters this small "problem" I've encountered.
First of all – thank you taarna23 for very useful plugin. I too had problem with saves on Mac.

I encountered a small problem when I created a build. Saves was pulled from the same location for each project, including working projects in RPGMMV.
So to avoid this (eventually) I figured out that saves are pulled from your local ... KADOKAWA/RPGMV folder.

You can find this information in package.json file in your game build.

By changing line:

"name": "KADOKAWA/RPGMV",

to (for example):

"name": "MYPROJECTS/GAME1",

saves will be unique for your build.

I hope this will be helpful.
I was new in all this and I spent too much time figuring out what's wrong. :)
yes i was also having this issue thank you :)

Hi,

It's an old thread but I would like to mention something that could help if someone encounters this small "problem" I've encountered.
First of all – thank you taarna23 for very useful plugin. I too had problem with saves on Mac.

I encountered a small problem when I created a build. Saves was pulled from the same location for each project, including working projects in RPGMMV.
So to avoid this (eventually) I figured out that saves are pulled from your local ... KADOKAWA/RPGMV folder.

You can find this information in package.json file in your game build.

By changing line:

"name": "KADOKAWA/RPGMV",

to (for example):

"name": "MYPROJECTS/GAME1",

saves will be unique for your build.

I hope this will be helpful.
I was new in all this and I spent too much time figuring out what's wrong. :)
im looking in the package.json and cant find the kadokawa/rpgmv folder you suggested
 
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slimmmeiske2

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JAD94, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.



In the future, please use the 'Edit' button if you want to add something after you posted.
 

mlogan

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@JAD94 I've merged your posts together. I think there is an issue where if you go back to edit a post and try to make a quote, it automatically makes it a second post.

However, you don't need to quote posts every time to reply. If you are responding to the last post, just simply type in the box at the bottom and hit Post Reply. If you want to address someone specific, you can type @ followed by their username to tag them as I've done in this post. Usually, that is the best way to do it, unless you just really need to call out a specific bit of something that someone has written.
 

taarna23

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Is this a problem with deployed games? This plugin is meant to be enabled only immediately prior to deploying your game - otherwise technically the running application is RPG Maker MV and it will look to THAT temporary folder to save your files in, which indeed will contain all of your saves, regardless of project. This is not meant for use with playtesting.
 

Lunawolfcomics

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Is this a problem with deployed games? This plugin is meant to be enabled only immediately prior to deploying your game - otherwise technically the running application is RPG Maker MV and it will look to THAT temporary folder to save your files in, which indeed will contain all of your saves, regardless of project. This is not meant for use with playtesting.
i will check :)

edit:
for deployed projects the save files are still mixing. what else can i do to ensure each project saves differently to avoid overlapping
 
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taarna23

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Well. What once worked, works no more. This happens. I have found a fix, can confirm it even works when playtesting (although you'll have a headache on your hands if you rename your game title as you'll get a shiny new save folder).

I will be updating the first post right away with the fix and new folder location information.
 

Lunawolfcomics

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perfect thank you so much! one question, when you say rename your game do you mean after deployment? because it comes out as game.exe and i change it to my game's title, will i have an issue?
 

taarna23

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Nah, just the name in the database - the one that shows up across the title bar when your game is running. Changing that will alter where saves are saved, but should ensure a more unique placement for your game's save files.
 

Lunawolfcomics

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ah ok i dont use that haha i just use an image with the title already on it :)
let us know once the new version is up thanks again :)
 

taarna23

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It IS up, and on the first post of this thread.

And not THAT title, the one on the bar that shows the x button, and the maximize button. The title you set in your game's database, regardless of where you show it in-game. Anyway, if you make a save and go to the folder directed by the first post, you will see what I mean.
 

Lakaroth

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Cool plugin, but i got this error when i try to save.
 

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Mifey

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Hi @taarna23
Sorry if it's out of the boundary, but you are the only one that seems to have a good understanding of how Engima works.
I'm using the DKTools plugin, I use it to precache pictures to avoid the flickering problem when switching pictures and make the game run better.
In that plugin, I specify the path directory for the folder img/Pictures to preload the entire folder.
Everything works properly when I use it in a standard MV deployment method, everything is preached as it should, no more flickering etc.
But when I use Enigma Virtual Box on my deployed game, the cache function of DKTools just breaks, nothing is precached and every time I switch pictures it causes flickering because the precaching option doesn't work. I suspect it is caused by how Enigma Virtual Box puts everything into a single .exe file.
I really like that feature and I think it's something essential for any commercial games, I was wondering if you had any ideas what might cause this problem by any chance? Thank you and sorry again if it's out of boundary.
 

Kingofapes

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So I found the files (Windows 10) directly in my %LOCALAPPDATA%\User Data\ folder, but without mention of the game title.

Did I do something wrong or is there an error in the plugin?

Edit: I found the error, in package.json the line was "name": "". I've changed that line to "name":"<game Name>". Now it works.
 
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Cyp999

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Hey,
I tried using this plugin and everything related to the saves works fine. (they are stored in a folder named after the game inside appdata)
However it looks like the game is then unable to find the config.rpgsave file.

What I mean is: if you enable auto dash in options it only stays active as long as you have the game running, but if you close the game and load your save it is turned back to off. (normaly it should stay on)
I guess it has something to do with the storage manager not finding the file in the new path.
Is there a way to make that work?
 

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