- Joined
- Mar 20, 2022
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- RMVXA
Hello, all! I'm somewhat of a novice when it comes to scripts and forums and the like, so I'll try to be blunt.
I've been developing a VN (visual novel) type game with RPGMaker VX Ace, with Galv's visual choices and Yanfly's save engine. Working with existing scripts and patching some lines of code, I created a way to open the game menu while a message is on the screen. This part works flawlessly.
However, there is a dilemma with saving the game—specifically with a choice list window open. Message windows alone actually save and load just fine, but the game refuses to save when a choice dialog is open. I had a feeling I would run into a problem like this, but I have no clue where to start with scripting to get a save to work. I've browsed the system scripts myself, and can't seem to find what could be preventing the save from occurring. Any help would be appreciated.
Info I have so far:
I made the script console print each value of DataManager.make_save_header and .make_save_contents, as well as a "Save success/fail" file, and the result is that the save header is made with each value, but the save contents don't print anything except the "save fail" code.
I've been developing a VN (visual novel) type game with RPGMaker VX Ace, with Galv's visual choices and Yanfly's save engine. Working with existing scripts and patching some lines of code, I created a way to open the game menu while a message is on the screen. This part works flawlessly.
However, there is a dilemma with saving the game—specifically with a choice list window open. Message windows alone actually save and load just fine, but the game refuses to save when a choice dialog is open. I had a feeling I would run into a problem like this, but I have no clue where to start with scripting to get a save to work. I've browsed the system scripts myself, and can't seem to find what could be preventing the save from occurring. Any help would be appreciated.
Info I have so far:
I made the script console print each value of DataManager.make_save_header and .make_save_contents, as well as a "Save success/fail" file, and the result is that the save header is made with each value, but the save contents don't print anything except the "save fail" code.