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I was reading a bit in the "what do you hate in games" thread and I noticed a lot of disagreement with how to deal with saving. As this is the last major problem with my demo before I release it, I was wondering if anyone had a good opinion with how to deal with saving.
Logistically speaking, I cannot have the player save anywhere they want because if they load in certain areas, it will crash the game (or cause weird bugs..ahh ABS problems...). However, Having 'save points' seems a bit awkward too (although Dark Souls pulled this off well?). The other option is to be prompted to save at certain areas, but this is unattractive for several reasons (which I'm sure you all can figure out, ill explain if not). Another option is the autosave. The very last option is to have 'save areas' in which players can only save in certain areas (FF7 did this on the world map, for instance, but not anywhere else).
So considering the options below
-Player can save anywhere
-Player can only save at save points
-Player can only save when prompted
-Player game autosaves
-Player can only save in certain areas
Which do you prefer and why? Did I miss any?
Logistically speaking, I cannot have the player save anywhere they want because if they load in certain areas, it will crash the game (or cause weird bugs..ahh ABS problems...). However, Having 'save points' seems a bit awkward too (although Dark Souls pulled this off well?). The other option is to be prompted to save at certain areas, but this is unattractive for several reasons (which I'm sure you all can figure out, ill explain if not). Another option is the autosave. The very last option is to have 'save areas' in which players can only save in certain areas (FF7 did this on the world map, for instance, but not anywhere else).
So considering the options below
-Player can save anywhere
-Player can only save at save points
-Player can only save when prompted
-Player game autosaves
-Player can only save in certain areas
Which do you prefer and why? Did I miss any?
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