I attached the save point event. I will mess around with the common event to see if i can figure it out. The only thing I know for sure I do not know is how to have access to that item only on the save point. or as you put, where they could use it but has no effect and is refunded if not on a save point/world map
Just for the hell of it(since I'm gonna want the same feature as well), I decided to look into it, I'm pretty sure I figured it out.
I can't test it atm due to the fact my party, and stuff Isn't fully setup yet, but this should work.
Every time you step on a save point, have it turn on a switch.
Make the item do nothing but call common event
set common event to require switch.
In common event, heal all party members
Then all you have to do, is have every space around a save point turn off switch
Boom done, now it can only work at save points(no script required)
