I remember reading somewhere that being allowed to save anywhere in a game removes a lot of the tension in the moment, if not all of it. While I sort of agree, I'm mostly against this idea because dying and having to restart a whole dungeon is just annoying to me. However, a problem I've found when having a couple of playtesters go through my game, they end up forgetting to save, thus when they die or a bug happens, they have to start even further back. So I started considering blatant save spots. Here's my question. What do you think of either system?