- Joined
- Oct 5, 2015
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- 173
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I remember reading somewhere that being allowed to save anywhere in a game removes a lot of the tension in the moment, if not all of it. While I sort of agree, I'm mostly against this idea because dying and having to restart a whole dungeon is just annoying to me.
However, a problem I've found when having a couple of playtesters go through my game, they end up forgetting to save, thus when they die or a bug happens, they have to start even further back. So I started considering blatant save spots.
Here's my question. What do you think of either system?
However, a problem I've found when having a couple of playtesters go through my game, they end up forgetting to save, thus when they die or a bug happens, they have to start even further back. So I started considering blatant save spots.
Here's my question. What do you think of either system?



