The tension of losing progress is what make players careful. But real life exists and not being able to save everywhere is awful. My approach would be: - in towns or any safe havens: save anywhere from menu. - in dungeons: save spots like camps, typewriters, with limited supply that is refilled only at towns. - suspended save: if in the middle of a dungeon you need to quit quickly, you can suspend save the game. This save is deleted upon load, so cannot be used for save scumming but is perfect when your child calls you mid play. My main problem is how to do suspended saves in MV.