Save System Conversion

Discussion in 'RGSS3 Script Requests' started by hyde9318, Nov 21, 2012.

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  1. hyde9318

    hyde9318 RMC Coordinator Veteran

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    Howdy everyone! Sad to say, you are not dreaming. Hyde is BACK in the RGSS request section, lol. What can I say? I am still really attached to my VX scripts. So many cool things came out for VX that just aren't happening quite yet in Ace.

    Anyways, I do, of course, have another conversion request, from RGSS2 to RGSS3. This time it is a save system that is from a combination of members.

    I grew fond of this system because of both it's graphical set up and it's built in auto save (which uses a special save slot, btw). It is a very nice, and professional feeling script. While some scripts like it are out for Ace, I still much prefer this one. So, I ask of you today to please help me out here.

    http://pastebin.com/ZU5Bq0kF

    I put it in a pastebin so that it can be grabbed easier. IT really doesn't take much setting up, so testing it for yourself shouldn't be too difficult. However, if you have any questions about the script itself, please feel free to ask me.

    Anyways, thank you so much to anyone who wants to check this out. If it is completely un-doable, just let me know and I will try to find a workaround or something.

    You all have yourselves a wonderful day!
     
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  2. hyde9318

    hyde9318 RMC Coordinator Veteran

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    [​IMG]
     
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  3. hyde9318

    hyde9318 RMC Coordinator Veteran

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  4. hyde9318

    hyde9318 RMC Coordinator Veteran

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  5. Tsukihime

    Tsukihime Veteran Veteran

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    Can't really test it if I don't have VX lol

    Screenshots of how it looks would probably be better.
     
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  6. hyde9318

    hyde9318 RMC Coordinator Veteran

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    Guess who is reviving a year old topic! Dis guy right 'ere!

    [​IMG]

    It looks like this. The script has an automatic autosave that works in certain situations. It is customizable as to when it saves. The bottom right side shows the party faces, where as the middle right shows the map, an image that is automatically done by the script, so no prefabricated images needed.
     
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  7. hyde9318

    hyde9318 RMC Coordinator Veteran

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  8. hyde9318

    hyde9318 RMC Coordinator Veteran

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  9. hyde9318

    hyde9318 RMC Coordinator Veteran

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  10. hyde9318

    hyde9318 RMC Coordinator Veteran

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  11. hyde9318

    hyde9318 RMC Coordinator Veteran

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  12. Pugh95Bear

    Pugh95Bear Veteran Veteran

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    Dude. This is cool! Thanks for the script. I'll be sure to check it out later. One question though. Can it or any specific features be turned off? I'm not sure if I like the idea of having it save after EVERY battle lol.
     
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  13. hyde9318

    hyde9318 RMC Coordinator Veteran

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    Yes, features can be turned on and off, customized to when you want it to save. But I'm not giving out this script as it is not my own. I am trying to get it converted.
     
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  14. Pugh95Bear

    Pugh95Bear Veteran Veteran

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    Oooh. Gotcha.
     
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  15. hyde9318

    hyde9318 RMC Coordinator Veteran

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  16. hyde9318

    hyde9318 RMC Coordinator Veteran

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  17. Mike

    Mike Veteran Veteran

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    Any links to copyright/license of the script?
     
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  18. hyde9318

    hyde9318 RMC Coordinator Veteran

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  19. hyde9318

    hyde9318 RMC Coordinator Veteran

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  20. Mike

    Mike Veteran Veteran

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    Well, I'm done with my recent script, so let me see if I could fill this request.

    Edit: I don't own RGSS2, so could you do the following:

    1. open new project

    2. go to script

    3. ctrl+shift+f

    4. type 'def create_menu_background'

    5. copy + paste all results here.

    That would help a lot since I'm stuck at there right now.. : D

    I'm guess that it's gonna be similar to

    def create_background @background_sprite = Sprite.new @background_sprite.bitmap = SceneManager.background_bitmap @background_sprite.color.set(16, 16, 16, 128)endBut I just need to make sure.
     
    Last edited by a moderator: Jan 4, 2014
    #20
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