Proelium_Ex_Deus

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Is there a way to save the A1-5 /or/ B-E image-sheet settings (e.g. passability, bush, dmg, direction, etc.) so that when a new tileset is being made I don't have to manually set all of the settings again. I know that I could C/P, but that only covers the sheets that I intend to use with the new tileset. I'm also aware that @Shaz had made something for RPGMVXA called Lazy Tilesets, that sounds like it would do what I'm looking for (if it were made for MV, that is). I've already searched Google & these forums for anything similar for MV, but came up with nothing (unless I overlooked it). Does anyone have any suggestions, links, or ideas? TIA!
 

Shaz

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I've moved this thread to Plugin Requests. Thank you.



 

Proelium_Ex_Deus

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Sorry @Shaz ... my request didn't strike me as a plugin request as I figured it could be done using the original engine (e.g. simply editing a data file or something).
 

Shaz

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It sounded to me like you didn't want to do it manually and my script for Ace was exactly what you were after, with the only issue being that it was for Ace and you didn't think an MV one existed.


Well, the Tilesets.json file has a line for every tileset, so you could copy/paste that line, but you'd have to manually change all the things I have highlighted in yellow in this image.

Then you'd have a couple thousand numbers in the "flags" array, and if you wanted to just copy the A tiles or the C tiles, you'd have to figure out what element you need to start with and end with, then what elements you'd need to remove from the destination tileset. And if you made an error, you'd not only mess up the A-E tab you're trying to copy, but possibly several/all the others as well (on that tileset).

1679469686328.png


So if you want to copy settings for individual tabs, the plugin is definitely the easier way to do it.
 

Proelium_Ex_Deus

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Oof. Yeah, I breezed over that file (prior to starting this thread), but wasn't sure what I was looking at, lol (e.g. the meaning of the numbers). OK... you're right... a plugin would DEF be easier. So, we'll move forward with that line of thought.
 

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