RMMV Save variable to .txt file in folder of game.

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Hey there!

I'm going to have a casino in the game, and in an effort to stop people reloading saves and spinning and trying the games for free I want to have a variable / switch called that's saved to a outer file that will remember if the player tries to close the game and reload to cheese the games.

The method obviously isn't impossible to get around but it'd make it harder. Things that've been looked at already by me are:

Both don't work for what I need, one of which because it doesn't play friendly with YEP plugins I currently have.

Any help appreciated and thanks in advance community!
 

ShadowDragon

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best way is to use metaControl from olivia, I believe that has a persistent
variable as well.

use <local> or <local meta> variable name (this saves on the saveslot.
if they save on a different slot, it also counts as local as well :)

if they start a new game, new file, it uses a different local =)
this can come in handy for things like those ^^

if you have 1 savefile, use global (counts for all saves) if you have multiple
and they can save on different slots, use <local>.
 

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best way is to use metaControl from olivia, I believe that has a persistent
variable as well.

use <local> or <local meta> variable name (this saves on the saveslot.
if they save on a different slot, it also counts as local as well :)

if they start a new game, new file, it uses a different local =)
this can come in handy for things like those ^^

if you have 1 savefile, use global (counts for all saves) if you have multiple
and they can save on different slots, use <local>.

This looks useful thank you!
 

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