- Joined
- Jul 17, 2022
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- 19
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- English
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- RMMZ
alternate title "I Found a Thread in the MV Forums That I Couldn't Figure Out and Didn't Want to Necro"
Good morning people who live in my computer! It's me, that guy that posts questions that range from "blindingly simple" to "still pretty simple" that I just can't figure out. Todays problem:
I want to do a flashback scene. Party of 4 characters encounters a guy, talks to the guy, area changes and BAM new party. That part is easy. Once that's done with, though, I want to be able to return to the first map and have the party revert back to what it was before.
i.e. Jim, Jimothy, Jimmy, and The Jimster talk to "The Guy", new party is formed on the map that the player transfers to, play through that area, then return to where you just were with Jim, Jimothy, Jimmy and The Jimster back in their original places. The thing is, there are a bunch of characters who *could* be in the party (I'm up to 13 characters in this game, please someone stop me I have a problem) and I'm not sure how to make the game read who they are and save that information.
In the thread I linked above the Venerable ATT-Turan (first of his name) said
So that's what I got. Can anyone help me give my player the flashback they deserve?
(also sorry mods if I should have just added to that thread to begin with)
Good morning people who live in my computer! It's me, that guy that posts questions that range from "blindingly simple" to "still pretty simple" that I just can't figure out. Todays problem:
I want to do a flashback scene. Party of 4 characters encounters a guy, talks to the guy, area changes and BAM new party. That part is easy. Once that's done with, though, I want to be able to return to the first map and have the party revert back to what it was before.
i.e. Jim, Jimothy, Jimmy, and The Jimster talk to "The Guy", new party is formed on the map that the player transfers to, play through that area, then return to where you just were with Jim, Jimothy, Jimmy and The Jimster back in their original places. The thing is, there are a bunch of characters who *could* be in the party (I'm up to 13 characters in this game, please someone stop me I have a problem) and I'm not sure how to make the game read who they are and save that information.
In the thread I linked above the Venerable ATT-Turan (first of his name) said
Which is awesome but I'm really lost on how exactly to set up that information and also how to then reference that information (and I wasn't sure if there was a difference between MV and MZ in that regard).While you certainly could use either of the plugins mentioned above, it's still pretty easy to do this in an event.
Right in Control Variable, under Gamedata, is the Actor ID of each Party Member.
So you just set four variables to have the IDs of the four party members, then remove them and put your main character in.
Then on the way out you take out the main character and use conditionals on those four variables to add the correct party members back in.
Using one of the plugins would perhaps be a bit sleeker, but if you're having a hard time reading the instructions, the above method should work just fine.
So that's what I got. Can anyone help me give my player the flashback they deserve?
(also sorry mods if I should have just added to that thread to begin with)