void_of_the_mind

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I am currently working on a massive endeavor of a game. It has quite a bit of work under the belt as is, so I am wondering if anyone can clearly give instructions on how to convert a copy an rpg maker mv project to a usb drive. I also wish to save a backup on my mediafire account privately, but first and foremost the usb is important to me. I have looked up multiple threads about this but I can never find a clearly described method of doing this.

Additionally, I am wanting to make a copy that I wish to share with a friend to help playtest it. A copy that cannot be tampered with, solely played. But I'm scared to do that too because I somehow feel like I could convert the whole project and ruin it.

Sorry if this is worded kind of oddly, but if anyone can describe the process, please let me know. I don't want to mess up and make my work null X_X
(P.S. this is using RPG MAKER MV through steam)
 

BK-tdm

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You want to copy the project files as a form of backup? Or want the USB to "work on the go"? The latter would be impossible with steam requiring login and whatnot, i dunno if the standalone license maker can be installed on a portable media and fired wherever as long as it has its valid license.

If all you want is to back up your whole project is as simple as copying the project folder (the main one you open to put in images, plugins and the like) should be pretty obvious but in case you dont know where it is you can click the "open project" option in the maker, it should point you to where its located.

As for giving an "untamperable" project enigma virtual box is a good option as you compress all the project into a single .exe file that plays the game, no files, no folders, just one big executable with this method, there's plenty of posts around here on how to use this one (i learned how to here).
 

void_of_the_mind

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You want to copy the project files as a form of backup? Or want the USB to "work on the go"? The latter would be impossible with steam requiring login and whatnot, i dunno if the standalone license maker can be installed on a portable media and fired wherever as long as it has its valid license.

If all you want is to back up your whole project is as simple as copying the project folder (the main one you open to put in images, plugins and the like) should be pretty obvious but in case you dont know where it is you can click the "open project" option in the maker, it should point you to where its located.

As for giving an "untamperable" project enigma virtual box is a good option as you compress all the project into a single .exe file that plays the game, no files, no folders, just one big executable with this method, there's plenty of posts around here on how to use this one (i learned how to here).
I wasn't sure if copying the project folder would work. I tried once prior but I think I was put off from it due to the size being too much for the previous USB port. But I will try this for it since I have better storage options. Sorry if I sound a bit ditzy about it, or potentially overtly worried, it's just something I worry about since I've lost progress from making faulty decisions before.
 

Andar

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1) if you copy the project folder, that is a full backup including the option to open and change it by anyone with the editor (including a trial of the editor program)

2) to make a protected, play only version of your game you need to deploy it and then copy the outpu folder from the windows deployment to the USB drive or whatever to give to your players.
deployment has options to encrypt and protect the result.

ATTENTION:
NEVER deploy into your project folder. Deployment needs a different output folder than the project folder, or you will damage your project.
 

void_of_the_mind

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1) if you copy the project folder, that is a full backup including the option to open and change it by anyone with the editor (including a trial of the editor program)

2) to make a protected, play only version of your game you need to deploy it and then copy the outpu folder from the windows deployment to the USB drive or whatever to give to your players.
deployment has options to encrypt and protect the result.

ATTENTION:
NEVER deploy into your project folder. Deployment needs a different output folder than the project folder, or you will damage your project.
If I deploy the project, will I still have the version of it that I'm currently working on in my RPG Maker or will it convert the whole project? Sorry if this is an obvious question I just really want to avoid making a mistake.

I have a copy of the game in it's current form on a usb drive as a backup though.
 

ATT_Turan

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No, deploying the game for you to sell/post/distribute does not somehow destroy your project.
 

Andar

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will I still have the version of it that I'm currently working on in my RPG Maker or will it convert the whole project?
deployment doesn't convert anything - I made the attention point about always using a different output folder exactly to preserve the original project, because only if you deploy into your project folder that gets mixed up.
 

void_of_the_mind

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deployment doesn't convert anything - I made the attention point about always using a different output folder exactly to preserve the original project, because only if you deploy into your project folder that gets mixed up.
Okay, thank you, I just wanted to double check with that. Thank you very much for your responses! ^^
 

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