Joined
Jun 30, 2017
Messages
42
Reaction score
35
First Language
spanish
Primarily Uses
RMMV
I am trying to implement in my game my own load/save mechanic.

I want to save into a file the current game status everytime the player interacts with a savepoint event.

When the player dies, loses one live and in case lives>1 a list of previous savepoints is presented on
screen to choose one, the savepoint is loaded and then the new lives counter applied.

There is no 'load/save' menu, but the player can cast a spell to kill himself to force savepoint load
if lives>1;

Can someone guide me to to save and load from a specific file to implement something similar to:

saveGameIntoFile('./data/filename');

loadGameFromFile('./data/filename');

thanks
 

Latest Threads

Latest Profile Posts

just destroyed hours of work again. i don't know why I bother.
World Map for the inside of my main character's head. Every spot is an area that either occupies his thoughts or staples of everyone's "headspace"
How can I look up the components for a medieval bomb for my game without the FBI showing up at my door?
I don't think I can handle using the real SNES resolution of 512x448 because resizing absolutely every interface element I had on hand by painstaking trial & error/guess and check (is there any other way?) is KILLING me.

Forum statistics

Threads
108,992
Messages
1,041,110
Members
141,460
Latest member
KyoVsJs
Top