Question - if I "save" on a map, then quit, reboot, and load that save - should the events be in the positions they were in when I saved? Surely they should, right? I've got Yanfly's "save event locations" plugin, but in truth, I rarely use it, as I rarely have many elements which need to have their locations saved, so I tend to just do those with switches. I had a problem with my game earlier where, when I loaded the save, one of my characters was in the wrong position, different to when I saved. I checked, and it turned out I had the "save event positions" flag on this map (I think I must have been experimenting with it ages ago when I first created this map). So I tried removing the flag, and when I load the game, only the player and stationary events are in place - all the other moving events went back to their default positions. This seems strange to me, as I don't understand; I assumed that the default behaviour of MV would be that if I save in a room, and reload the game, the contents of that room (including all moving events) would be saved. My prior game was quite short (about half an hour), which means that it may have had bugs like this, but people didn't encounter them as they likely played the game in one sitting. The new one is several hours long so I really need to fix this. Can someone clarify how it's supposed to work? EDIT: Okay this is really bothering me; does MV not save event positions in the room that a save takes place? If so, why does the program default to letting the user save anywhere? Surely that's going to cause tons of problems?! FURTHER EDIT: Okay, I'm getting some really weird issues when I save and load. Is it right to say that after you make changes to a game, you need to consider all prior savegames invalid? As if so, that might explain the problems I'm seeing.