- Joined
- Apr 2, 2015
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- 145
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- RMMV
Hey all! I've been searching around with no luck, but I'm wondering if there is any way to possibly retain any damage/effects done to a enemy troop, so after a loss or an escape, the player could return to said troop with the damage/effects still in place?
I'm toying around with a enemy-wave type system(where the player is sending out the waves) that would allow for the enemy to attempt to break through the players defenses until they reached the "boss." It's just sort of awkward that after each trial, the enemy party is basically 100% back to full health.
I've also considered just using condition events and making a number of enemy Troops that meet those conditions. The only issue is that with parties of 4 it would mean I'd need to create 16 different troops for each possible outcome. Which would make for really long conditional branches....
Anyone know if it's possible some other way or if it's just too complicated to do without plugn?
I'm toying around with a enemy-wave type system(where the player is sending out the waves) that would allow for the enemy to attempt to break through the players defenses until they reached the "boss." It's just sort of awkward that after each trial, the enemy party is basically 100% back to full health.
I've also considered just using condition events and making a number of enemy Troops that meet those conditions. The only issue is that with parties of 4 it would mean I'd need to create 16 different troops for each possible outcome. Which would make for really long conditional branches....
Anyone know if it's possible some other way or if it's just too complicated to do without plugn?
