- Joined
- Apr 17, 2015
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- 72
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So I'm working on tactical battle system that takes place on the map scene. I'm trying to think of a way to tell the battle system which enemies to load and where on the map to place them. I have two ideas so far. The first is to make an event that tells the system which enemies can load and where. The second is to have a separate file that has the same information in it. I'm curious about how others have or would implement a system like that.
