1. I'm using mjshi's Non-Combat Menu with efeberk's Scene Combine script - In Non-Combat Menu script, I did change line 239: SceneManager.call(Scene_Item) to SceneManager.call(Scene_Combine) 2. I did correct the crash from Scene Combine by replacing that line with this. [mentioned by Rikifive] https://www.rpgmakercentral.com/topic/20235-scene-combine/?page=2&tab=comments#comment-288834 3. Is there a way to remove category window while keeping Combine function intact? - After confirming with Combine, goes straight to selecting an item- not through category window. Edit: I'm looking for an edit that overwrites/ remove Scene Combine 'item category window' Almost there with using Sixth's method. Spoiler: Edit Code: class Scene_Combine < Scene_ItemBase def create_category_window # Removed! end def create_item_window x = 0 y = @help_window.height w = Graphics.width h = Graphics.height - y @item_window = Window_ItemList.new(x,y,w,h) @item_window.set_handler(:ok, method(:on_item_ok)) @item_window.set_handler(:cancel, method(:on_item_cancel)) @item_window.help_window = @help_window # Marked line 1! o.o @item_window.category = :item # Marked line 2! - Can be :key_item if needed. @item_window.viewport = @viewport @item_window.activate @item_window.select_last @description.refresh(@item_window.item) if @description end def on_item_cancel return_scene end end Unfortunately, this causes an issue with Scene_Combine script by confirming combine.