- Joined
- Dec 24, 2016
- Messages
- 18
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- 10
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- English
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- RMMV
Hey y'all. I hope your ready for this.
So right now, I'm programming a tutorial scene, and I need the game to check a player's position on Yanfly's Row Formation.
In the "Turn 0", I need a SceneManager.push(Yanfly.Row) to force open Yanfly's Row Formation screen.
Then, I need the game to perform the following check:
if (actor1.row != 1 && actor2.row != 2) {
SceneManager.push(Yanfly.Row)
} else {
Skip to next turn
}
In other words, it should open the Yanfly Row manager, get the user to move actor 2 to row 1, and actor 3 to row 2, and then end its turn. If the actors aren't in the right rows, then the menu will reopen, or not close (maybe using the beautiful default RPG Maker "DENIED" sound.)
I'm not sure if making a common event with the check in place would work, but I only need the common event to run once, in this tutorial battle.
Everything in bold, I have no idea what the proper variables would be.
Any help would be appreciated!
So right now, I'm programming a tutorial scene, and I need the game to check a player's position on Yanfly's Row Formation.
In the "Turn 0", I need a SceneManager.push(Yanfly.Row) to force open Yanfly's Row Formation screen.
Then, I need the game to perform the following check:
if (actor1.row != 1 && actor2.row != 2) {
SceneManager.push(Yanfly.Row)
} else {
Skip to next turn
}
In other words, it should open the Yanfly Row manager, get the user to move actor 2 to row 1, and actor 3 to row 2, and then end its turn. If the actors aren't in the right rows, then the menu will reopen, or not close (maybe using the beautiful default RPG Maker "DENIED" sound.)
I'm not sure if making a common event with the check in place would work, but I only need the common event to run once, in this tutorial battle.
Everything in bold, I have no idea what the proper variables would be.
Any help would be appreciated!

