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Currently, I'm creating sprites and adding them through "this.addChild(some_sprite)" inside of a Scene_Map function.
Of course, they're existing above everything else in the game. Does someone understand the children structure that RM uses for its maps?
I'd like to insert my own sprites above the regular map tiles and map events, but below the Game_Picture pictures and below the window layer.
Of course, they're existing above everything else in the game. Does someone understand the children structure that RM uses for its maps?
I'd like to insert my own sprites above the regular map tiles and map events, but below the Game_Picture pictures and below the window layer.
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